Fanboys Fix It: Pokémon Generation I (Red, Blue, Yellow) Remake Part 1 - The Setup & Items | Fanboys Anonymous
Welcome to another edition of Fanboys Fix It, where instead of just complaining about what we don't like about something, we try to figure out how we can make it better.

Normally, this is about rewriting a film to correct its major problems. This time around, I'll be focusing my efforts on a theoretical remake of a video game—actually, multiple games.

I've been working on this project for some time and with the benefit of Guest Five's donation on Patreon via the Pick Your Poison tier (donate today if you want to request a special feature of your own), I've finally been able to set aside the time to finish it.

What I'll be doing here is tossing out my ideas of how to make a better version of Generation 1 of Pokemon by retooling lots of things in Pokemon Red, Pokemon Blue and Pokemon Yellow.

Fixing the problems of Pokemon Red Blue Yellow Green video games

Before we get started, I have to preface this with a bunch of notes, as this is an exhaustive process that needs some clarification.

1. Obviously, I'm not actually remaking the game. I have absolutely zero knowledge in making video games.

2. That also means I can't talk about the actual glitches in the game (not that I'd remove MissingNo). Just assume that something like the Focus Energy problem is just naturally fixed, because, well, why wouldn't I want to fix that?

3. We are fully treating this like a fantasy and giving myself the extreme benefit of hindsight. They never would have been able to know these things back when they made the original games.

4. I'll be spreading this out in 3 parts. The first will address some basic things for the overall games, part 2 will dive into the Pokedex and part 3 will be about the story and the trainers and such.

To begin, let's do a little more setup on what we're working with here...

Enter: Pokemon Green

The first thing I need to address with my reboot is that there would actually be 4 games, not 3.

Originally, Pokemon was split in two with Green and Red versions (Venusaur and Charizard as the mascots). Then, Blue came out with Blastoise and Pikachu, naturally, was the mascot for Yellow.

It always confused me as a kid that there were games with the colors of all the starters except for Bulbasaur. Sure, it was my least favorite of the four by far, but it felt strange to just cast it aside like that.

So for my remake, there would actually be 3 versions of the normal game with Yellow being the oddball, essentially. All 3 versions would function the way they always do, with some Pokemon available only in one, so you'd have to trade between them. There wouldn't be some rule now where if you pick Blue, you can only get Squirtle or something like that. I'm not that cruel, even if I'm forcing people to spend more money. But, maybe as a compromise, the games could be individually cheaper or something.

If need be, let's keep it to just Red, Blue and Yellow, for simplicity's sake with rewriting history.

Pokemon Types

Dark, Steel and Fairy are a thing, just like they are in remakes like Let's Go.

There is also Typeless, in which a Pokemon has no type. Every move works against it (no immunities) and nothing is super effective.

I think I would also use the type effectiveness chart that I redid before, although that is a little outdated and could probably use some more tweaking.

Difficulty Settings

One of my top 5 video games of all time (the other 4 being Pokemon Gen 1/2 lumped together, Donkey Kong Country, Super Mario 3 and Kirby Super Star, in no particular order) is GoldenEye. In that game, I loved how there were 4 difficulty options in Agent, Secret Agent and 00 Agent with 007 mode being kind of a sandbox scenario that you could tweak some stuff like enemy health.

It would be too crazy for Pokemon to have the ability for people to mess with the trainers and all, but it wouldn't be too much to ask for an Easy, Normal and Hard difficulty mode to pick from.

It's pretty self-explanatory. Easy Mode has trainers with lower levels, less wild encounters in caves and such, a higher catch-rate for capturing Pokemon and so forth. Hard bumps up the encounter rate, battle levels and everything else.

This gives little kids the chance to play the game without being too frustrated, but adults don't find it too much of a breeze.

Field Moves / HMs / TMs / Equipment

- Running shoes are in the game, just as they were in Gen 3. They aren't as fast as the bike, but that won't be available until later in the game, so these are great in the meantime.

- The bike won't be something that costs a million dollars. That's ludicrous. Instead, it'll just be a matter of the one bike shop being closed or the store owner not being there until after you complete some sort of challenge that unlocks the ability to earn that bike, which he'll give you. It doesn't matter how you earn it. The point is that you will have Cycling Road block you from advancing until you do something in the game and when you earn the bike, you'll feel like you are actually rewarded by being able to go faster and progress.

- Coinciding with that are other "tools" in your backpack that will act like HMs, which, by the way, are no longer a thing. I absolutely hated teaching my Charmander the move Cut and then realizing that I couldn't undo that.

- These tools, in total, would be Running Shoes, Bike, Flashlight (replacing HM Flash), Shears (replacing HM Cut), Poke Flute, Fishing Rod, Escape Rope, potentially Surfboard (replacing HM Surf) and potentially Hammer (replacing Rock Smash), but possibly not for those final 2 and so on.

- Why no Fly, Strength, Waterfall, Rock Smash, Whirlpool, etc? Well, those are replaced by something called "skills." By beating certain trainers, you'd get the knowledge to teach Pokemon certain abilities that work outside of battle. It wouldn't take up a move slot. It would function that as long as you had any Pokemon on your team that could do that move, you could do that skill.

- These skills include Surf if we don't have the Surfboard, Rock Smash if we don't have the Rock Hammer, Dig, Teleport, Fly, Strength, Dive, Waterfall and Whirlpool. If there's room for Defog and Rock Climb, cool. No need for Headbutt to work outside battle or for something like Chatter to be in this game.

- Dive, Waterfall and Whirlpool are used in Seafoam and such to progress to different areas. You'll use the Flashlight in all caves. You can use the Shears to cut down different trees, just like Cut, without needing a Pokemon with that move on your team, etc.

- The field moves themselves change. Cut is gone entirely, as are Strength, Waterfall and Whirlpool. Dig, Dive, Flash, Fly, Surf and Teleport are TMs now, possibly with different names to help separate them from the skills but maintaining the same in-battle functions (ie, Dig/Dive/Fly are parallels to each other, Surf is the equivalent of Thunderbolt and Ice Beam and Flamethrower, Teleport is a variation of Roar to an extent and Flash is a status infliction for accuracy).

- TMs are reusable, as they should be. No x1 use.

- Some TMs are found. Some are given to you by trainers. Some are purchased.

Held Items / Type-Changers / Evolutionary Stones & More

- Pokemon can hold items. Once that happened in Gen 2, we can't look back.

- Berries to heal and things like Spell Tag to boost power are all the way they should be from Gen 2 onward, too. Iron Ball lets Flying types get hit with Ground moves, while Air Balloon makes things levitate to avoid Ground moves. There's something to ground out electric moves, etc.

- There are also items that can change a Pokemon's type. I'll dive deeper into the specifics of which Pokemon can do what, but in general, here's a breakdown:

* Porygon has the ability to change into any type with items that "upload" that function to its computer system. Let's just call these things like Psychic Disk and Bug Disk.
* Metal Coat turns certain Pokemon into the Steel type.
* Dragon Scale (or another name for it) turns certain Pokemon into the Dragon type by tapping into their more dragonlike side or whatever your rationalization is.
* There's maybe one of these for Electric (static cling?), Ice, Poison and Fire, but I'm not sure. We'll hammer out those details another time, team.

- Most Pokemon evolve through level-up. None evolve by trade. I've always hated that mechanic. If I want an Alakazam, why am I giving YOU a Kadabra to get my Alakazam? Stupid. But any Pokemon that doesn't evolve by a natural level-up evolves with the help of some sort of item.

- For the most part, those are stones or some evolve with the help of stones or other items.

-Magneton, for instance, evolves from holding a Magnet and you need to have 2 Magnemites on your team. Slowpoke evolves into Slowbro if you have a Shellder on your team and both are holding some kind of something. Crap like that. I won't name them all.

- The evolutionary stones are cleaned up a bit. We don't need a Dawn and a Sun Stone, for instance. I do like Moon Stone being a little weirder than Fire/Water/Thunder/Leaf/Ice, so that stays.

Pokeball Notes

- You can access the PC anywhere. Wi-Fi. This is a modern reboot.

- I like the wider variation of Pokeballs that you can use in some other games, although I think they're a little messy now. I'd clean them up by only having these:

Poke Ball = low catch rate
Great Ball = medium catch rate
Ultra Ball = high catch rate
Master Ball = guaranteed catch rate

Dusk Ball = for use in caves or at night
Heavy Ball = works better on heavier Pokemon
Net Ball = works better for bug, flying and water Pokemon
Speed Ball = works better on quick Pokemon

- Something I'll get into later with the Pokedex, but my version of Voltorb isn't an Electric type, isn't named Voltorb, and changes its appearance based on the Pokeball you capture it in. More on that, later.

Other Miscellaneous Notes

- You can pick the girl or boy character.

- Storage is like newer games. You don't have a PC, and it's definitely not "Someone's PC" until you meet Bill. You have access to a backpack with all stuff on a Wi-Fi system, in a way, for storing items, Pokemon and more.

- Time is a thing. This is how the Safari Zone works (not based on steps or balls).

- There is a day and night cycle, as well as seasons. Both influence the encounters and the battles.

- Naturally, in turn, the locations of battles and things like Sunny Day are in this remake.

- Friendship is a thing. So are natures, but I think I'd want to clean that up a bit, as I'm honestly confused about how Timid and whatever work.

- Genders are a thing. We'll talk more about that with Nidoran and the concept of variants.

We're just getting started! This was just setting up some of the basic stuff. For part 2 of this endeavor, we'll be talking about the Pokemon themselves with a breakdown of the new Pokedex!

What do you think of these ideas?
How would you remake Pokemon Generation I?
Drop your thoughts in the comments below!

Tony Mango is the founder, editor-in-chief, head writer and show host of Fanboys Anonymous as well as all other A Mango Tree branches including Smark Out Moment. He is a pundit, creative director/consultant, media manager and more. You can follow him on Twitter, Facebook and LinkedIn. Extended profile here.



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