Fanboys Anonymous

10 Things I Hate About Mass Effect

Posted by DAJB - Wednesday, October 16, 2013

The Mass Effect trilogy of games is huge. The hero (or heroine) Commander Shepard, his (or her) state-of-the-art space ship the SSV Normandy and his (or her) battle against the galactic menace that is the Reapers have already passed into gaming legend. The supporting characters are interesting, funny and likeable, and—for the most part—the gameplay is a sublime mix of meaningful decision-making and frantic action. Mass Effect may well be my favourite game series of all time.

Shepard with Garrus Vakarian (turian sniper) and Ashley Williams (gunnery chief and sexy soldier)
Shepard with Garrus and Ashley. Look behind yoooou!
But, despite what some games journalists would have us believe, no game is a ten out of ten. I've lost count of just how many times I've played each of these games, but I recently played all three of them again. In succession. Twice. (I really do love these games!) And, as I did so, I was not only reminded of all the many reasons why Mass Effect is so enjoyable, I was also reminded of the ha'porths of tar which spoil this otherwise perfect ship. Here, then, are the ten things I absolutely hate about Mass Effect.

The MAKO, handles almost as well as the Warthog from HALO and better than any vehicle in GTA or Saint's Row
The MAKO. Comes with Google Maps
GPS fitted as standard.
10.  Useless maps (ME1)

Everyone knows that Mass Effect's iconic space tank, the MAKO, handled like a drunk donkey with one leg shorter than the other three, right?

No. It didn't! The MAKO was a fantastic vehicle, able to climb (and descend) almost vertical inclines, clinging to the sides of sheer precipices more securely than Spider-Man on a diet of superglue and velcro. What's more, in the unlikely event it did fall, it would always land upright. I loved the MAKO.

Sadly, the maps of the planets the game gives you to explore were less use than a dodgy GPS from Poundland, providing no indication as to which parts of the terrain were traversable and which weren't. As a result, players frequently found themselves trying to coax the poor MAKO, gears grinding, to the top of inaccessible mountain ranges and wanting to subject the vehicle to a Basil Fawlty style "damn good thrashing"!

9.  Character creation (ME1, ME2 and ME3)

Being able to customise your main character's physical appearance is one of the little things that make RPGs like Mass Effect such a uniquely personal experience. In this case, the player can choose Shepard's sex, hair style and colouring, as well as adjusting the height of his or her cheek bones, the shape of the nose, the length of the chin and a host of other facial characteristics. Perfect!

Femshep, voiced in-game by Jennifer Hale, also known for her work on "Green Lantern: The Animated Series" (Carol Ferris), "Injustice: Gods Among Us" (Hawkgirl, Killer Frost), and "The Avengers: Earth's Mightiest Heroes" (Carol Danvers, Ms Marvel)
In the character creation screen this Shepard
was a blonde. And male.
Or at least it would be if there was anything more than a passing resemblance between the Commander Shepard you actually control in-game and the one you've just spent so long creating. But, you know what's worse? Once you do enter the game and realise the discrepancies, nothing can be changed. Not even the smallest, most superficial detail. Apparently dyes, shaving equipment and even cosmetics won't exist in the future. And all hair dressers, it seems, will be serving life sentences on the Batarian prison planet Aratoht. So that's some consolation, I suppose.

8.  Scanning for minerals (ME2)

Allegedly in response to fans' howls of frustration about the MAKO (see Item 10 above), Bioware introduced a new way to explore planets in Mass Effect 2.

This involved interminably dragging a targeting reticule over a picture of a slowly revolving planet which, let's be honest, is about as mind numbingly dull as, well ... dragging a targeting reticule over a picture of a slowly revolving planet. But wait—it gets worse! Since there's nothing to indicate when you've actually found all the resources you need, players have no choice but to repeat this mind numbingly dull exercise over and over again, long after it ceases to serve any purpose. My theory? Bioware was deliberately punishing fans for daring to complain about the MAKO!

7.  Unexplained deaths (ME2)

Mass Effect 2 is pretty up-front about describing its final assault on the Collector Base as a suicide mission, so the player is on notice that one or more of Shepard's team mates may well die. It even tells you how to increase your chances of keeping them alive: gain their "loyalty" (i.e. complete a specified personal mission for each) and make key upgrades to your ship. That's good to know, right?

Mordin Solus (salarian scientist, ex Special Tasks Group, modified the Krogan genophage) and Tali'Zorah nar Rayya (mechanical genius and cutie, like Kaylee Frye from Joss Whedon's Firefly and Serenity)
Shepard with Mordin and Tali. Only South Park's Kenny
dies more often.
Maybe. Except, what the game doesn't tell you is that, if you play the loyalty missions in the wrong order (hint: leave Legion's until last!), the game is likely to throw you headlong into the suicide mission before you've had a chance to complete the others. It also neglects to mention that when you go into the final battle with the Big Bad End Boss, you need to take your least battle-hardened companions with you. Take a strong team and the characters you don't take will start to die. Off-screen. Without ever telling you why. Yup. The game cheats worse than a twelve year old making up the rules as he goes along!

A Collector being taken under the control of the Collector General, itself controlled by the Reaper, Harbinger
A Collector. If only he'd stuck to coins or stamps.
6.  Padding (ME2)

Successful superhero films have a habit of spawning prequel comics, showing us what the movie characters were doing before the movie starts. They aren't essential to understanding the movie which means, no matter how good or bad they are, the reader never really feels invested. And that's what Mass Effect 2 is. A prequel comic to the main movie event that is ME3.

In it, Shepard is pitted against the Collectors, an alien species which is never mentioned in ME1 and plays no part in the events of ME3. Fortunately a lot of the characters (no fewer than ten new squad mates!) are a lot of fun, but you can never quite shake the idea that the whole game is just filler—a series of fun-to-play but essentially irrelevant stand-alone missions; a game with more padding than Miranda Lawson's more than ample bra.

5.  End Boss (ME2)

A giant robot? Really? I mean, okay, I'm sure Bioware would argue it's not really a robot, it's a Reaper that just happens to have been made in human form using distilled essence of human colonists but, let's face it ... if it's a big man-shaped machine made of metal it's still a giant robot! Definitely a contender for the least imaginative, most over-used End Boss of any SciFi story in any medium. In the galaxy. Ever.

Femshep, voiced in-game by Jennifer Hale, also known for her work on "Metroid Prime" (Samus Aran), "Wolverine and the X-Men" (Jean Grey), and "Star Wars: Knights of the Old Republic" (Bastila Shan)
Female Commander Shepard. Now
with glowing orange potato peeler.
4.  Unachievable ending (ME3)

As is now widely acknowledged, Mass Effect 3 was released with three almost identical endings. Plus, if you'd built an Effective Military Strength ("EMS") in excess of 4,000 points, one of those endings included a final shot of Shepard's chest rising as if to suggest he (or she) had survived. Bioware claimed there were sufficient War Assets in the game to enable you to reach that magic number without having to play their controversial multiplayer missions online (see Item 3 below).

Except that there aren't. That was a lie. But never mind. Thanks to the Extended Cut DLC, it is now possible to get that elusive ending with an EMS of less than 4,000. For anyone who played the single-player game in its original form, however, it will always be difficult to re-play the final mission without a horrible sense that the chance to keep Shepard alive could disappear as suddenly as a teleporting banshee. And you know how scary they are!

3.  Online multiplayer (ME3)

To improve the longevity of their games, developers and publishers have long included optional online modes and, for some gamers, these modes have become an integral  part of their social lives. There are, however, huge numbers of gamers (by far, I suspect, the majority) who do not want to play online. They may fear abuse, they may feel their skills are not sufficient to do well in that arena, or they may simply be unwilling or unable to pay online subscription fees.

Whatever the reason, a developer would have to be unbelievably arrogant to deliberately alienate that majority by making a single-player game with a compulsory online mode, right? Yes, they would. And yes, Bioware did (see Item 4 above). Following the release of the Extended Cut DLC, it's no longer essential to play online but, every time I see my Effective Readiness rating stuck at 50%, I still find it more irritating than a case of varren scale-itch!

Shepard and squad mates: Garrus Vakarian (turian sniper); Wrex and Grunt (krogan warriors); Tali vas Normandy (quarian engineer); EDI (artificial intelligence and sex-bot); Liara T'soni the Shadow Broker and Samara the Justicar (sexy asari biotics); Steve Cortez, Samantha Traynor, James Vega, Jacob Taylor, Jack or "Subject Zero', Miranda Lawson played by Yvonne Strahovski from Chuck, Jeff 'Joker' Moreau played by Seth Green, Zaeed Masani (all human),
The gang's all here. Except Mordin who's dead. Again.
2.  Deaths in Mass Effect 2 (ME3)

Remember those unexplained deaths at the end of Mass Effect 2? Guess what? They affect Mass Effect 3, too! Of all the characters who reappear in ME3, Mordin and Tali are perhaps the most important, adding real emotional weight to two of its most critical missions. Even the brief cameos by Jack and Kasumi add a little extra humour and poignancy to the missions in which they appear.

So which characters did Bioware make the most likely to die at the end of Mass Effect 2? Yup. Mordin and Tali first, followed by Kasumi and Jack. Wow. Even George R.R. Martin doesn't kill off his characters before they've done what they're supposed to!

Martin Sheen, also known for "Anger Management","The West Wing", (President Josiah 'Jed' Bartlet), "Wall Street" (Carl Fox), "Apocalypse Now" (Captain Benjamin L Willard)
The Illusive Man. The most evil man in the
galaxy. Except for Casey Hudson, obviously.
1.  THAT ending (ME3)

Okay, this had to be Number 1, right? Bioware's pre-release hype for Mass Effect 3 promised that every important decision made by the player across all three games would affect the ending, and that the endings would be innumerable and "wildly divergent". What they delivered was a game that ignored every decision the player had ever made and presented only three endings, all of which were virtually identical. As if to rub salt in the wound, those endings not only failed to deliver on Bioware's promise, they made little sense in the context of the game and were badly executed. Hell, the final scene was even cut short by a pop-up ad!

Despite agreeing that, the endings aside, the game was otherwise superb, fans rushed online to award the game ratings of one or two out of ten, and to vilify Project Director Casey Hudson. Eventually Bioware felt compelled to release the Extended Cut DLC. This went some way towards addressing the shoddy execution but, sadly, the substance of ME3's ending still makes about as much sense as the final episode of Lost!

So, what's your favourite game, and what are the things you absolutely hate about that? Oh, come on—there must be something!

Working in customer service can sometimes be a thankless employment position. You listen to other people's complaints all day and get chewed out if they are not satisfied when they do not get what they want. I use to work in this department and I know exactly what I am talking about.

Furthermore, I am not a fan of the science-fiction television classic, Star Trek. It was always something about this show which did not grasp me and turn me into a fan.

However, if you combine a customer service representative from the online movie and television streaming service, Netflix, and Star Trek banter with a customer, you will get one of the most incredible conversations in the history of customer service.


Pictures of customer service hilarious conversation
Courtesy of the Huffington Post


Watch Star Trek episodes on Netflix for free
Courtesy of the Huffington Post

Stories of bad customer service from Netflix great customer service
Courtesy of the Huffington Post

Do you have any funny stories from customer service? Tell us in the comments below!

Extra Life 2013 | Enter to Win Visceral Signed Dead Space 3 Schwag

Posted by Michelle Quillen - Tuesday, October 15, 2013

Let's face it, not all of us are fortunate or strong enough to fight off the necromorphs in our life. That's why I've decided to participate in this year's Extra Life gaming marathon to benefit a Children's Miracle Network Hospital for the third year in a row.

Support charity Play games for 25 hours nonstop November 2

On November 2, 2013, I'll be gaming for 25 hours straight on behalf of Rady Children's Hospital San Diego, and I need your help to make it count the most. If you or someone you know is a fan of the Dead Space series, here's how you can enter to win some awesome giveaways signed by the Visceral crew without leaving your wallet looking like it was hit by a line gun.

Visceral Games supporter Christopher Bishop (aka @llMETHUSELAHll) has generously donated two signed Dead Space 3 posters and a signed copy of Dead Space 3 for PS3 to encourage contributions for my cause. By donating anywhere from $5.00 to $15.00 to my fundraiser, you can enter to win your choice of any or all of following items. Here are their details:

Isaac Clarke sexy Rare Signed Collectible men in uniform
(Click to enlarge)
Signed Dead Space 3 promo poster - Small
  • 24" L x 6" W
  • Includes 15 authentic signatures by Visceral's creative team
  • Slightly bowed on right side due to shipping process (not creased nor bent) 
How to Enter to Win:

Make at least a $5.00 donation at Michelle Quillen's Extra Life Participant Page.
If donating an amount equal or greater than $10, please specify "DS poster small" in the Comments.

Visceral Issac Clarke Signed Rare and Sexy Wallhanging top Visceral Issac Clarke Signed Rare and Sexy Wallhanging bottoms feet

Signed Dead Space 3 promo poster - Large
  • 54" L x 9.25" W
  • Includes 15 authentic signatures by Visceral's creative team
  • Slighty bowed at the top and middle due to shipping process (not creased nor bent)
How to Enter to Win:

Make at least a $10.00 donation at Michelle Quillen's Extra Life Participant Page.
If donating an amount equal or greater than $15, please specify "DS poster large" in the Comments.

PlayStation3 hard disc autographed Rare Isaac Clark sexy game Codecow
Signed Dead Space 3 Game for PS3
  • Includes signature by game programmer Louis Gascoigne (aka @codecow)
  • Unsealed (signature is on inner liner within front case cover)
  • New condition disc and enclosures
  • For PlayStation 3
How to Enter to Win:

Make at least a $15.00 donation at Michelle Quillen's Extra Life Participant Page

Contest Rules:

Donations to enter this contest will be accepted until November 2, 2013 at midnight PST. Feel free to make multiple contributions for more chances to win separate prizes, just remember to specify what you are hoping to win in the Comments sections! Sorry, only US citizens are eligible to receive prizes.

Winners will be chosen at random and notified via e-mail if he/she has been selected. All donations are tax-deducticle and 100% of proceeds go to benefit Rady Childrens Hospital of San Diego.

Special thanks to Christopher Bishop, Louis Gascoigne, and the Visceral Team for offering up these awesome donations for the sake of raising money for hospitalized children. Fanboys Anonymous is humbled and proud to have fellow members of the community step up for a great cause. If any readers wish like to somehow help but can't spare the funds, simply share/Like/RT Michelle Quillen's Extra Life Participant Page to spread the word.

How many hours have you gamed the longest in succession, and was it for Extra Life? What kind of games do you think I should play to get through all 25 hours? Leave a comment to let me know below!

Hey everyone! I don't know about you guys, but I spent most of my weekend playing Pokemon Y, and I just can't stop. In my opinion, this is the best generation of Pokemon games in years, and with the fully 3D world it almost feels like I'm experiencing the series for the first time. The core gameplay is the same as always, but that's hardly a bad thing when it's been so great from the beginning. With that being said, Game Freak has added both major and minor things this time around that really got my attention and I thought they were worth noting. In no particular order, here's my list.

1) Roller Skates

Buy Pokemon X and Y cheap online free shipping
Maybe not the BEST thing ever, but pretty great.
Running shoes have been part of the Pokemon series for years, so it's great to start out with those and be able to run right away (especially indoors). The bicycle is still here too, and it's both easy to get and extremely useful. However, it's the roller skates that are the biggest addition here. Skating is surprisingly fast too, almost as fast as riding the bike. The skates may not be good for subtle, delicate movements, but they're a great fit for the series. Really anything that lets us move faster is welcome.

2) Gaining EXP
Play Pokemon X and Y online free torrent
Leveling up your Pokemon is easier in these games than any others.
Ahh, training your Pokemon, both enjoyable and extremely tedious at the same time. Now Game Freak has made some very smart changes when it comes to gaining EXP, the most significant being now after capturing a Pokemon, any of your Pokemon that were involved in that battle gain experience. Also worth noting is the EXP Share. It's hardly a new item, but now instead of giving one of your Pokemon experience in every battle, it gives ALL of your Pokemon experience. I love this as well and it has really helped me keep my team balanced level-wise. These changes make total sense for the series and now I can't imagine any future games without them.

3) New evolution mechanics
Download Pokemon X and Y guide free online torrent
Not my image, but it's pretty damn cool.
Okay, technically I only have one example of these new mechanics, but it really amused me and thought it deserved a spot here. I heard rumors that the Dark/Psychic type Inkay evolved into Malamar at level 30 but only if the 3DS is upside down. I tried it myself when my Inkay went from level 31 to 32, and sure enough it worked! Considering Inkay is upside down when it attacks, this actually makes complete sense and is a great use of the 3DS's accelerometer. I don't know if there are any other examples of evolutions like this one, but I really hope so, and let me know in the comments if you know of any others!

4) Mega Evolutions
Pokemon X and Y Mega Evolution Guide Online Free Torrent
The first mega evolution you get to use.
I decided not to include these with regular evolutions since they're technically not true evolutions; like characters state in the games, "transformation" is a more accurate term since the changes are temporary and wear off after a battle. Either way powering up a capable Pokemon with a Mega Evolution is badass, and using the Lucario given to you to demonstrate the concept is such a cool introduction to it. The concept also adds some variety to the games, with Pokemon like Mewtwo and Charizard possessing different forms depending on the version you're playing. Here's another concept I hope survives and is expanded in future games.

5) Super Training/Pokemon Amie
Free Online Pokemon X and Y Tips For Super Training and Pokemon-Amie
Nifty new features, if you're into them.
I said that these were in particular order, but this one is at the bottom of my list. Why include it then? Because I think these are very cool ideas and are quite useful for people who are into using minigames to raise the stats of their Pokemon or spending time with them in a manner similar to Nintendogs. I'm not really one of those people, but I recognize a smart use of 3DS technology when I see it, and if these things appeal to you, there you go!

So that's my list. I considered including hordes on this list, but while I think it is a good idea, more often than not it's just an annoyance to me. So I'll settle for giving it a bit of an honorable mention here. Now what do you all think? What do you like about the games? What do you dislike? Sound off in the comments and if anyone would like to join me in the Kalos region, let's exchange friend codes!

In news that surprises no one, Final Fantasy VI is coming to iOS and Android. You can already play Final Fantasy I through V, so VI was only a matter of time. But more importantly... should we care? Square Enix has notoriously bad price points for mobile games, and the company has defended their decisions behind their prices. So you can expect to pay 20 to 30 USD for a game first debuted in 1994. Yeeesh. That is still a damn sight better than what the OTHER mobile version goes for. Which... Actually makes me pretty happy, because I own that version. As a huge RPG fan, especially of the classics, this is exciting news. The only downside here is what the game will do to my battery life. Final Fantasy VI is one of the greatest RPG experiences ever made.

iOS Final Fantasy VI Android Mobile Version

Final Fantasy VI is amazing because it has some of the best character development of ANY Final Fantasy game to date. Not every character has the same amount of exposure, but the roster is pretty huge. I certainly would pay top dollar for an updated version I can take with me everywhere. And that's coming from someone who has already played through the entire thing. If you haven't? Well. Jeez bro. When this drops buy it.
Cast of Final Fantasy VI Playable Characters for iOs and Android
Why is it great? These guys.

Green Lantern Corps 24 picks up immediately after Green Lantern 24’s world shattering news that Oa is going to, well, shatter. Van Jensen takes the lead on story with Robert Venditti receiving a co-plot credit. With the Central Power Battery destroyed and Relic’s mechanical insects devouring what green light remains on the planet, Green Lantern Corps 24 ramps up the action as the corps makes their last desperate stand to save their home.

Lights Out continues in Green Lantern Corps 24

Relic takes battles John Stewart in Green Lantern 24.Despite Salaak’s pleas to abandon the planet, the issue kicks off with Hal Jordan and the other earth lanterns taking one last shot at Relic. A few failed constructs and krakoom’s later and the team decides its time for a strategy change. Cue John Stewart, military veteran and die hard history buff. Hal concedes and the team decides if it worked for a Native American tribe, it’ll work for space police against an invader from another universe. The group splits ways with Salaak helping the wounded escape while Stewart leads a team of lanterns against Relic to distract him from the fleeing lanterns. Here the book takes an interesting artistic approach to depicting action. During the battle, random characters are shown in freeze frame inserts. While this is stylistically interesting, I can’t help but feel like it detracts from the severity of the situation. Compare the image to the right to a panel from The Sinestro Corps War pictured below.

Hal Jordan and the Green Lantern Corps fight the Sinestro Corps.

Stewart’s Jeopardy knowledge proves successful as Salaak manages to transport the wounded off  Oa in the guardian's citadel which turns out to be a concealed rocket ship. Hal then gives the order for the rest of the Lanterns to abandon ship. During this process a strange wrench is thrown in the works. During the evacuation Voz, lantern prison guard, is instructed to set all the of the prisoners free and send them to escape rockets. This moment seems less logical and more like a set up for future issues. With the lantern kill order still in canon, it seems a bit excessive to simply let all of these people go. Following the intergalactic not so great escape, the corps turns back to see the end of Oa and, subsequently, the end of the issue.

Relic destorys Oa in Lights Out part two.

Although Oa was destroyed, this issue didn’t progress the plot much further than Green Lantern 24. It did, however, cement Relic as a formidable foe and certainly managed to pin the lanterns in a corner, proving the real success of the event has been finding a way to put the corps in a dismal position, and things are certainly bleak. Lights Out continues tomorrow with New Guardians 24. Stay tuned to fanboysanonymous.com for complete coverage of the event.

Fan-created content—ranging from fiction and drawing to film and beyond—is, arguably, the staple of a healthy franchise. Just about every book, film, musical piece, creator, and media imaginable possesses its own consumer following, and a majority of these fanatics emulate their passion for their subjects in some form or another. You can't browse the Internet for a particular movie or novel without coming across a piece of fan-created content. Whereas some rights holders have discouraged fan-created content inspired by or based on their works in fear of someone stealing or making money off of their intellectual property, others have embraced it for its potential of free advertisement, creative expression and cultivation, and/or because of its humbling effects. No matter the rights holders' stances, however, fans will always create content based on and inspired by the subjects they love.

Watch The Dead Can't Be Distracted online fan film

Recently the question of fan-created content's legality has been raised by a cease-and-desist letter Marvel Entertainment, LLC's legal department issued to an independent filmmaking studio upon the eve of a Punisher fan film's release. Mike Pecci and Ian McFarland teamed up to create "A Better Punisher" in their short fan film, The Dead Can't Be Distracted (TDCBD), based on a 2011 Marvel comic book series by Greg Rucka (writer) and Marko Checchetto (artist). Despite the film's considerable fan appeal and approval from the aforementioned comic creators, Marvel Legal demanded the halt of the film's production and advertisement. Its reason? "Your actions confuse consumers into believing that they are viewing an authentic Marvel production or one sponsored or licensed by Marvel, when they are not," Pecci quotes from the letter on his personal website.

Pecci made a point in his blog that the film project, which cost him and his partners money out of their own pockets, is purely non-profit, and that before they began their endeavor they researched past successful fan films and made sure to abide by the United States' copyright and fair use laws. The film's purest intention could be ascertained from Pecci's first words in his response to the cease-and-desist:
I believe that there is a way to create a better and more successful Punisher on screen. Not just for the comic book fans, but for fans of action films, fans of violence, and fans of the iconic antihero. Frank Castle is more than a man with guns - he is a dead man on a mission. He needs to finally be represented with respect.
Read The Punisher #1 (2011) now on the Marvel Comics or Comixology apps for your tablet or smartphone
The intention of the film—although its plot is based on and inspired by Rucka and Checchetto's story—should easily excuse it and its creators from Marvel Legal's attack since TDCBD falls under fair use. According to the FAQs on the website for the Organization for Transformative Works (OTW), "Fair use favors uses that (1) are noncommercial and not sold for a profit; (2) are transformative, adding new meaning and messages to the original; (3) are limited, not copying the entirety of the original; and (4) do not substitute for the original work."

Pecci and co. claimed to have created a transformed version of the Punisher that sets the character apart from previous portrayals in comics and films produced by Marvel. Although the story of the film is based on and inspired by the comics, Pecci notes that he and his partners were completely respectful of the source material and its creators/owners and that the film only makes use of select scenes from the comics to tell its story.

It seems, however, that fair use is not Marvel Legal's concern. Rather, they believe the film possesses the potential of confusing consumers into believing that the fan film—which is exactly what TDCBD is called in its subtitle: "A McFarland & Pecci Fan Film"—is an official or officially licensed/sponsored Marvel production. This argument opens up a rather sticky debate.

Watch Dirty Laundry Punisher Fan Film online at YouTube
Prior to TDCBD, two other high-profile, impressively professional fan films were released on the Internet, both produced by Adi Shankar (executive producer of box office contenders The Grey and Dredd and self-proclaimed "bootlegger"): the recent Venom/Eddie Brock and Man Bites Dog-inspired short Truth in Journalism and his previous Punisher short, Dirty Laundry. Both stormed the fan film space with their expert storytelling and production quality, and Dirty Laundry even starred Thomas Jane, who reprised his role as Frank Castle from the 2004 Punisher film by Marvel and Tristar Columbia. Yet Marvel Legal never pursued these films or Shankar in respect to potential consumer confusion, and Shankar's two films never claimed to be "fan films" in their titles.

In regard to his successful Punisher fan film over this new, troubled one, Shankar addressed the situation with his reaction:
I think the underlying issue is that the filmmakers in question may have been a little over zealous in promoting their short prior to releasing it. Fan driven content strengthens ones brand and the community around it, and Marvel obviously knows this, as evidenced by the plethora of Marvel fan films and fiction on the Internet.
This raises an interesting point: Pecci garnered a lot of fan excitement and interest prior to the film's indefinitely delayed release, whereas Shankar's two films suddenly appeared in their final cuts seemingly out of nowhere with little to no prior information on their existence. Additionally, Shankar's films were debuted at San Diego Comic Con, arguably garnering far too much fan support for Marvel Legal to pursue, especially since they were finished productions. Perhaps, then, the only way for a fan film (of these three productions' caliber and quality) to survive under Marvel Legal's radar is by surprise attack? Maybe, but I'm not quite sold on just this explanation.

Watch Truth in Journalism Venom Fan Film online at YouTube
Far better than Spider-Man 3.
Some speculate that the only reason TDCBD is under attack is because Marvel has secret plans to revitalize the Punisher's on-screen franchise through either film or television and the fan film thus somehow threatens their plans. I also doubt this is the case: were Marvel threatened by professional-looking fan films in the leadup to an official Punisher reboot or continuation, their legal department would have pursued Shankar and Dirty Laundry a year ago, regardless of the consequences.

Maybe the issue is even baser than these possibilities. Perhaps this isn't merely a Marvel Legal issue; perhaps Pecci and co.'s collective egotistic efforts to create "A Better Punisher" isn't the only force to blame. I know I'm going out on a pretty shaky limb here, but I think Marvel—the company as a rights holder—won't accept a derivative version of their characters as better than what they own. Yes, I'm saying that Marvel's ego is also to blame. Think about it: which version of your favorite Marvel character—if you have one—is the best version of that character? Chances are that the officially published version is the most probable answer (yes, even the alternate reality versions of a character are counted). Whether you like the original Spider-Man, his 2099 version, or any of his film/TV counterparts, chances are you like the official versions more than you like derivative versions. Why? Because Marvel is the only entity allowed to have the better or best versions of their properties—at least, that is, according to what I'm reading from this entire situation.

"You really think that just because you have an idea, it belongs to you?" Yes, I quoted Obadiah Stane (Jeff Bridges) from Iron Man to juxtapose my argument, but I'm not comparing Pecci and co. to a megalomaniac super villain. Stane's words ring a truth: even if Marvel owns the exclusive rights to the Punisher and all of its characters, it doesn't mean they can't share its properties with its consumers in the light of improvement. Marvel knows it can't survive without its fans, and all of their creators who forge their ever-expanding universe started as fans.

When Marvel Legal explained to Pecci that his fan film could cause consumer confusion, he wasn't shocked by the lame excuse; he was flattered that his work was potentially on the level of one of Marvel Studios' official films. Marvel Legal's excuse is absurd, to put it bluntly. Even Shankar could do the math:
Best-case scenario a Punisher fan film gets 4 million hits on YouTube. Assuming it's an R-rated release, an official Marvel Punisher movie - financed and produced by Marvel and distributed by Disney, gets a P&A (prints and advertising) spend of at least $25 million USD (more if it's PG-13…vomit). Setting aside the TV spots and inevitable viral and outdoor campaigns, the trailer alone on its first two days on YouTube would garner more hits than the lifetime of any fan film. It would be akin to saying Batman: Dead End hurt the Nolan movies…. (Emphases are mine.)
Even if TDCBD poses any threat, Marvel Legal shouldn't be breathing down Pecci and co.'s necks. The least Marvel could get out of the fan film is free publicity (which is what every fan-content creator brings to the table). If they're adamant about their official character being the best versions—versions their consumers can look to and know that these are legitimate Marvel creations—Marvel should take up Pecci's offer: "I want to make a Punisher online mini series. I want to do it with Marvel. I think that Frank's story is not suited for the hour and a half long format. Short episodes with a longer story arch would allow us to see who Frank becomes and how his war changes him." If TDCBD can accomplish what Pecci and co. set out to do, and if Marvel recognizes this great opportunity to offer their consumers "A Better Punisher," then by all means, Marvel needs to officiate the fan film instead of banishing it into nonexistence. Enough of this egotistic pissing contest legally rigged in Marvel's sole favor.

Regardless, the fact remains: Marvel's stance on fan-created content has blurred as a result of this mess. I don't mean fan films only; sure, fan fiction, art, and other content forms may not stand so clearly in the spotlight as TDCBD does at this time, but they are all derivative, transformative works skirting the copyright laws along fair use. Marvel Legal could turn and fire at any fan creator without a moment's thought, and I'd be back here, blowing the same whistle again. Between Shankar and Pecci's films and the legal bumps they've avoided or run into, where exactly does Marvel stand on the acceptance of fan-created content? Are they completely against it, or is there some tolerance, and this issue with TDCBD was them merely flexing their legal muscle? After this, Marvel needs to sit down with its consumers and draw the line. Even if and when they do, there will most definitely be undesirable backlash; but at least their stance will be explicitly clear, because right now all we can do is guess at what they're implying. It's not fair to Marvel's fan creators who can only learn these limits the hard way.

First look at The Dead Can't Be Distracted Punisher Fan Film

I once wrote fan fiction, but not anymore for developmental reasons. I'm of the belief that fan fiction is a good way for amateur writers to begin practicing their craft by writing about characters and stories that they love. Even now, I still have many ideas floating around in my cosmos and scrawled on scrap paper here and there about stories I'd love to publish with Marvel comics and produce as official Marvel films and TV shows. Right now, it's all fan fiction until it becomes official, but the fact remains that—after this—my derivative and transformative works are in no way safe from Marvel Legal. Nobody's fan-created content is until Marvel does two things: they need to outline the do's and don'ts when it comes to fan-created content; and they need to make TDCBD official in some fashion or at least give it the green light and drop the cease-and-desist. I believe that whatever happens next in this case will forever determine Marvel's relationship with its fans. Some damage had already been dealt as soon as Marvel Legal issued that letter, and more will result if they stand their ground indefinitely. They won't change by their own volition; for as big and scary as they are (doubly so now that they're backed by Disney), Marvel really does rely on its fans; and if our voices are loud and clear enough, I'm sure they will reconsider.

What are your thoughts on the issue with TDCBD and the legality of fan-created content in general? I'd like to hear your two cents on the matter, so leave a comment below!

Saga 13 launches the next arch of the space adventure.After a grueling hiatus, Brian K Vaughan’s hit series, Saga is back in full swing in all its space action, lying cat glory. Now that new readers have had time to join the monthly book following the release of the first two volumes, it’s time to get the band back together and take this show on the road. Issue thirteen splits the narrative into three parts, following the first family’s mission to find the author of the novel that brought Marko and Alana together, The Will’s struggle with the loss of The Stalk, and an entirely new plot that, in two pages, plants what is sure to be a major story arc to come.

Saga 13 takes the heroes to the author of their favorite book.The latter follows two space reporters who have gotten wind of Alana and Marko’s seemingly impossible romance and are looking to publicize the story. Although it is left at this, it’s evident that these guys will soon become familiar faces. Back on the tree ship, although its clear that some time has passed, the story doesn’t skip a beat of emotion. Marko is still visibly shaken by the sudden death of father. The fun of an Image book like this is that you get both a real dose of emotion and the chance to appreciate and enjoy the shock to the status quo. Books from the “Big Two” would have a funeral scene and possibly a spin off “everyone’s sad” issue before they get back to business. The grieving and change lets us really feel the humanity of the characters, even though they’re aliens. Man is that quality writing. The entourage eventually makes it to the author’s planet, but disembarks their ship over a field of animated skeletons. Just as a skeleton head sinks it’s teeth into Marko’s mom, a laser blast destroys it. The family turns to reveal a drunken Cyclops, who we know to be the author from issue twelve, doing his best Walter White impression.

Slave Girl gets a new name in Brian K Vaughan's Saga.The Will’s story is less action packed than usual, but manages to be entertaining without violence. He remains crashed on a luxurious oasis of a planet along with the imaginatively named Slave Girl and Gwendolyn, ex fiancé of Marko. In true Charles Dickens fashion, a ghost of The Stalk appears before The Will to try and coerce him into retirement. The issue doesn't reveal how she comes before him, or if he's just losing his mind, but does use her appearance to escalate the romantic tension between The Will and Gwendolyn. Following the brush with his dearly departed, The Will decides to take care of Slave Girl and renames her Sophie.

A long wait means high expectations. Fortunately, Saga 13 manages to hit the ground running and keeps this moving while simultaneously preparing larger events down the road. There's still one issue left to cover before Saga 15 is released so be sure to check back for coverage of Saga 14 to stay up to date with Image Comics' smash hit, hyperbolic praise clad space romp, Saga.

Marvel Unveils TV Universe

Posted by Unknown - Monday, October 14, 2013

Over the last five years Marvel Studios has crafted a cinematic universe that spans four franchises and is soon to be joined by several more. It was revealed today, however, that they have similar plans for the small screen. Marvel is currently working on a sixty-episode package that will encompass four different, brand new TV series. (Note: this is entirely separate from the season pick up order it just received for SHIELD). Said package is expected to be shopped around cable networks as well as online distributors like Netflix and Amazon.

Four new TV series containing Marvel heroes has been announced.

Entertainment business jargon aside, the important question remains; what heroes will be making their way into living rooms everywhere? The chance of doing another Marvel Universe that doesn't have to tie into the Avengers mythos opens the doors for dozens of heroes who have often been considered, but may not be tailored to the big screen. Characters like She-Hulk and the Heroes for Hire have often been mentioned to be in contention for a TV program, but with Marvel recovering the rights to Daredevil and so much Punisher hype online there are tons of options in the extensive Marvel mythos that could be explored.

Sadly, development news is often synonymous with lack of details. It could be sometime before Marvel releases any firm details as being in development means they may not have fully made any decisions themselves. Who would you like to see get the Marvel Cinematic Universe treatment? Sound off below and stay tuned as the origin story of four new series unfolds.

Check out Episode 17 of The Dace Man Show with regulars Gibby, Frank Ward, Mike Paden and Michael Burhan! As well as super special guest LARA DE WIT!!!

Lara de Wit Pink Power Ranger

Join The Dace Man this week as he breaks down the following:

::SPORTS NEWS::
  • Adrian Peterson's two-year-old son he just found out about passed away.
  • NFL Week 6 is in the books. Sans the Colts/Chargers game... Sorry, guys.
  • MLB postseason is still rolling.
::WEIRD NEWS WITH GIBBY::
  • We cut this out this week because we wanted more Lara time and we know this is your pee break.
 ::CELEB NEWS::
  • People dropped $445 to pose with Sylvester Stallone... I only charge $5... just sayin'.
  • Ron White got hitched.
  • Master Chef finalist Josh Marks found dead from apparent Suicide 24 hours after being diagnosed with schizophrenia.
  • Dr. Conrad Murray is about to be a free man.
  • Miley Cyrus was offered a million dollars to direct a porno with full creative control.
Also The DaceMan's has an interview with the beautiful Lara De Wit where we literally talk about everything!!!

Plus the High Five: Top 5 Video Games with Kick Ass Music and The DoucheBag of The Week. All that and more, only on The Dace Man Show!

Step onto the crazy train with Chris "The Dace Man" Dace this week on The Dace Man Show… cue the Final Countdown!!!

Follow The Dace Man on Twitter: @TheDaceMan

Catch The Dace Man Show every Wednesday at 8pm EST on Mega Powers Radio.

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Episode 46 of the I Got Gameplay podcast is now online. In this episode, join Michael Burhan, Xander Skullion, Travis Goss, Zack Latour and Kyla as the group discusses Atlus, the gaming company that brought you such hits as Catherine and the Persona Series. The group runs down the rise and downfall of one of gaming's greatest companies, and what the purchase by Sega means to its survival.

Sega Purchases Atlus the video games developer of the pasona series

You can check out the episode by clicking on the following links:

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We are back with another edition of Disney Child Stars Gone Wild! Today we are taking a peak into the life of a woman that isn't as controversial as Miley Cyrus, but still has battled from drug addictions, rehab, and personal issues. This girl is my favorite female artist that has been considered a Disney channel star, and has had four albums under her, including her most recent titled Demi. Her television success includes being a starring role on the tv movie Camp Rock, her own tv series Sonny with a Chance, and is now a judge on the popular tv series The X Factor. Yes I am talking about the ever-so-popular Demi Lovato.

Nude Pics of Demi Lovato Hot Naked
Demi got her Hollywood career started on the popular toddler show Barney and Friends, which apparently is the starting point for most Disney stars nowadays. She would later audition for the lead roles in Camp Rock and Sonny with a Chance and got them both. Camp Rock did well enough to get a sequel, and Sonny with a Chance even got a spin-off after Demi left the show, So Random!. Life was looking good for the young Demi, unfortunately the good times don't last forever and other things can become a distraction to a young girl, very similar to Miley Cyrus except not to the extremes of her. Drugs and personal issues soon took over the life of Demi Lovato.

In 2010, she pulled out of a Jonas Brothers concert tour citing personal issues as her reason. A reason for this maybe because she punched a back up dancer during an argument, which later resulted in an intervention and her going to rehab. There she said she was suffering from bulimia, self-injury, and her drug and alcohol problems. She was then diagnosed with bipolar disorder and put her acting career on hiatus and began to focus more on her music career. Since these times, family members and close friends of her have noticed a significant change in her and she has stopped doing drugs.

Hot Sexy Demi Lovato Nude Pics
In the previous paragraph I mentioned that Demi performed self-injury to herself. Yes, she has been a victim of herself by cutting herself. Demi has mentioned before that she has been victim of bullying, and that it's the reason why she was home-schooled instead of being apart of the traditional public schooling. Her issues she had were probably caused by some of the things that happened during her childhood. I wanted to mentioned this in a separate paragraph because Demi is one of the greatest fighters against many of the social issues we have today. She is a supporter of gay rights, and is a one of the biggest contributors to the fight against teen substance and drug abuse. She has overcame her struggles and now helps other do the same by her charity work and as a mentor to teen and young adults. She is one of the greatest role models in my eyes, and she shouldn't be hated on because of her past, instead she should be loved for what she does today.

Now as I stated at the beginning of this post Demi doesn't have as many issues as Miley Cyrus, but I wanted to do Demi because it is possible to overcome your demons. She may be a celebrity, but even they have issues of their own. Be on the lookout for this season of X Factor and her upcoming tour with tickets now on sale! This was another edition of Disney Child Stars Gone Wild!

10 Board Games Even Non-Gamers Will Enjoy

Posted by Aaron Yoder - Sunday, October 13, 2013

I promised in my first post to talk about games that were easy to learn, teach, and play. This selection is mostly meant for the gamer who hasn't done board gaming, or for the geek who wants to let his friends sample the hobby. Even if you're more deep into the hobby, there's a lot to enjoy from this selection, and you might find some good filler to play between your meatier selections. So no matter who are, if you've got some friends, some snacks, and maybe some beers, you'll find something compelling.

For this post, I've also included prices, primarily because a lot of the people I encounter aren't familiar with the price of gaming. I'd suggest using Amazon.com for purchasing, which is what I do, as they're the cheapest there are often come with free shipping. I also frequent a FLGS (or Friendly Local Game Store to the uninitiated) when I want a game right-now-right-away, but they're always more expensive.

1. King of Tokyo

Godzilla fights King Kong and Cthulhu board game
All ready to wallop somebody.
The premise of "King of Tokyo" is that you're a giant, city-destroying monster like Godzilla or King Kong, only they can't use those names, so it's 'the King' or 'Gigazaur'. Your goal is to destroy the other players' creatures or get a number of points, which are an abstract representation of the damage done to Tokyo. Each turn you toss six super chunky dice and try to come up with combinations that either deal damage, heal you, gain abilities, score points, or hurt your opponents. Attacking allows you to become the King of Tokyo, which gives you points every turn, but you can't heal yourself, and it makes you a target. The game plays kind of like Yahtzee, if Yahtzee had a King of the Hill mechanic, special abilities, and was fun. Also, how much fun is it to see Cthulhu fighting against Godzilla and King Kong?

I'd also like to heartily recommend the expansion, King of Tokyo: Power Up! It is the best example of what an expansion should be, mostly because it's cheap, and also because it adds a lot of options to the game while adding almost no rules at all. It introduces some new special abilities, called Evolutions, which give each monster its own flavor, which is something I feel was missing from the base game. Expect to shell out about $30 for the base game, $15 for the expansion, and be playing a single game for up to—but usually less than—45 minutes. Great with four or five players, but it slows down if you add a sixth, and is fairly boring with only two.

2. 7 Wonders

seven wonders of the ancient world game pictures
I "wonder" how they fit the rest of it on the table.
Another short and sweet game is 7 Wonders, this time a card game rather than a dice game. You're given a board featuring one
of the 7 Wonders of the Ancient World, and you play your cards for resources, points, science, and military might, utilizing your wonder's unique ability while trying to complete it. The catch to the game is that each turn you pass your hand of unplayed cards to another player, so the cards you have in one turn aren't the cards you'll have to choose from in the next turn. It keeps you guessing, and good players quickly learn to get rid of the cards their opponents need. Admittedly, some of the mechanics are a little hard to grasp during your first game, but the second game always runs more smoothly. The other great thing about 7 Wonders is that the game plays exactly the same with three players as it does with seven, making it ideal for either a large or small group. It has a play time of 45 minutes once you're familiar with the game, and I find it usually takes an hour to play the first time around. Expect to pay about $35 for this title.

3. San Juan

San Juan Puerto Rico game box pics
Great game with such a boring box.

Building up San Juan during the colonial period sounds boring, but I guarantee you that it is not. Each turn sees players choosing a role, such as "builder" or "carpenter" from a small selection, and then playing or gaining cards. Each card is a useful building that may give you a new ability, but each card is also the game's currency: to play one you need to discard other cards from your hand. It makes each decision an important one, because you need to prioritize what needs to go to the table and what needs to get discarded. Furthermore, you can only perform the actions that you and the other players choose. If you really want to play cards, you'll need to choose the appropriate role, but doing so may help the other players too much. In order to get ahead in San Juan, you'll need to anticipate what other players are doing and plan your role choice accordingly.

I'd be remiss if I didn't mention that there is a much more refined version of this game, called Race for the Galaxy. I chose to mention San Juan first because Race is a much harder game to learn, even though it is a far more rewarding and re-playable game. Both games will take about 45 minutes to play, play well with two to four people, and cost around $30.

4. Love Letter

love letter game box art almost nipple slip
I want to know how that dress stays up.
Love Letter is a game in the genre of "microgames." Microgames take up very little space and take very little time to play, but they still seek to offer strategy and choice. It has 16 cards and is all about guessing what card your opponents have. You'll play the game over a series of rounds, and each round is won by being the only player still active or, if all the cards are gone, being the player with the highest value card in his or her hand. Each turn, all you do is draw a card, and then discard one of your two cards. The higher valued cards don't have very good abilities, and they make it easier to guess what you're holding, but they're more likely to win at the end of the round. The lower values have much better abilities, and playing them allows you to take a chance and knock other players out of the round. The game's won and done once any player wins 4 rounds. It is a neat, quick game for four that'll cost about $15 and take you 30 minutes to play.




5. Hanabi

Hanabi fireworks game box and cards
"Hanabi" apparently means "fireworks" or some such.
I don't know if I'd call this a "microgame," but it certainly isn't a big one. In this game, you and the other players are cooperating to play cards to the table in order and by suit. The catch? You can't talk, and you can only see other players' cards instead of your own! To learn about your cards, you have to spend a communal set of tokens to give information to the other players. Make three mistakes and your game is over. I found myself surprised by how much fun Hanabi actually turned out to be. It is a very simple game, but the twist that you can't view your own cards is wonderful and kind of stressful. Set aside $15 and 30 minutes--this is a superb game.

6. Suburbia

Suburbia game play table top
Suburbia's a fun game if you're a fan of SimCity. The longest game I've recommended so far, at about an hour and a half, this is still an easy one to teach and learn. The basic idea is that you're purchasing tiles and placing them in your city, adjacent to other tiles. Each tile is a building that may affect the tiles it's placed next to. For example, you'll hurt your score if you place an airport next to a residential area, but placing a Restaurant in the same city as a Slaughter House will give you extra money every turn. The tiles you grab can also affect the other players' cities, and each player has goals they're trying to achieve in order to gain an influx of people. At the end of the game, it is the player with the highest population wins. This one will cost somewhere around $45. Lots of neat tiles and things to look at, though, and well worth it.

7. 1775: The American Revolution

1775 American revolution board game
I can't decide if this seems more or less boring than San Juan 
Don't let the historical theme fool you, this is a really engaging, fast-paced, and fun game. It is also the newest on this list. Like Suburbia, this takes around an hour and a half to play, but is probably easier to teach. If you liked anything about Risk, this game is an absolute must. Essentially there are four players, and each of you play on a team: either as the Loyalists and the British Regulars, or as the Patriot Militia and the Continental Army. There are also Hessians, the French, and the Indians, but they're all allies you get through the course of play rather than playable factions. On your turn you'll play a movement card, which allows you to move a mess of cubes (which represent your armies) the number of spaces shown on the card. There's lots of discussion and pointing and anger because you're on a team and, most importantly, because you can choose any number of cubes in a region to move as long as one of your cubes is present. That means that you can move your ally's cubes and, in fact, you want to as you'll fight better because of it! Then you have battles and get to chuck dice around, and the dice are a lot of fun, too. Each faction gets their own, and each side of each die does its own thing. The British Regulars do a lot of killing, the Patriots and Loyalists run away an awful lot, the Continental Army does a lot of killing and running, and the Indians rarely do anything, but it is a pleasant surprise when they do. In short, this is a hectic, crazy game, and you'd be doing yourself a service by trying it out. Because it is so new, you may have to wait a bit to pick it up, but it should be in stores shortly.

8. Agricola

This is easily the most popular game on the list, but it is also the most difficult to teach and learn (I would recommend doing the family version of the rules for your first game or two). Still, it is definitely worth the effort, and it is a very easy, intuitive game to play once you've learned it. And though it seems like the game is easy once you've learned the rules, it is a game full of tension and difficult decisions, fraught with frustration that then turns to joy when you manage to achieve something. Admittedly, the theme is kind of a hard sell. You're a 17th-century farmer trying to scrape a meagre existence off the land. Sounds boring, but it isn't. You'll try to gather resources in order to build fences to house animals, and you'll plow, plant, and harvest your fields. Each of your family members will give you an action on every turn, but they also need to eat. So to win you'll need to expand your family, but to expand you'll need to find a way to get more food. It all becomes a wonderful, harried mess as you try to expand your farm, feed your family, and try to gain new members. Your first game may take up to 2 hours, but after that you'll get a game in within an hour to an hour and a half. Engages two to five players equally well. About $50.

agricola all creatures great and small set up side by side compare
A Two-fer, for easy comparison!
9. Agricola: All Creatures Big & Small

I thought I'd go with a two-player game for this one. All Creatures Big & Small is everything cool about Agricola, but less of it. Fewer rules, no cards, no family growth, and no feeding your people—this is nothing but the basics. The focus in this game is building up the number of animals in your farm, rather than growing crops. It plays in about 30 minutes and is a very simple, very fun game for two. It can also be found on the cheap, and if you get bored with this, there's a delightful expansion that really increases the re-playability of the title for less than the cost of a dinner out.

10. Pandemic

Pandemic game disease flu contagion pics
Play this game and become terrified of every sneeze.
I grew tired of Pandemic long ago, but it is worth mentioning because it is popular, exceptionally easy to find (you can find a copy at Target), and, of course, it is a lot of fun. The basic premise is that you and one to three others are helping one another to eradicate a virus as it pops up in cities around the globe and spreads. Each of you has a special ability that will aid in your quest to stop the spread of the killer virus. This is a tough game to win, but it is easy to learn and plays well with two to four people. Definitely not my favorite on the list, but if you're looking for something where you can cooperate with your friends that has a little more meat on it than Hanabi, this is your box. Might cost around $30.

Honorable Mention: Powergrid

I won't say much, just that Powergrid is an incredible game. If you liked anything about Monopoly, you should definitely give this one a go. I'm not writing more about it because a longer co-op, Pandemic, definitely deserved a spot. Curse you, Pandemic! Two hours, six players, and about $40.

So there you have it. Ten--technically eleven--games, and each presents a little bit of a different look into most of the major genres and mechanics in board gaming today. Pick one up and give it a go. If you've played one of these or purchased one, let me know what you think of it in the comments.

There’s no doubt that Rob Venditti had big shoes to fill following the end of Geoff Johns’ character-redefining tenure on Green Lantern. Johns blew the doors open on the Lantern mythos and took the character from dead in the water (literally) to one of DC’s biggest heroes. Much of Johns’ success can be attributed to his constant expansion of the Lantern Universe, accomplished via numerous in-world “events” that eventually spiraled into the DCU encompassing Blackest Night. This makes Lights Out Rob Venditti’s first real test as the new resident GL Writer.

Hal Jordan faces the monstrous Relic on the cover of Green Lantern 24.

Green Lantern's newest foe, Relic, makes his debut on the Green Lantern home world, Oa.The issue opens with Salaak investigating problems with the central power battery while Hal Jordan, John Stewart, and Kilowog debate possible causes. This is a pretty efficient way to catch everyone up and make a nice jumping on point between the varying GL books. Just to ensure those unacquainted with New Guardians get their due, the conversation ends moments after New Guardians #23 did as Kyle Rayner teleports the few survivors of Odym to Oa. White Lantern Kyle arrives, Carol Ferris and a battered Saint Walker in tow, just moments before Relic’s ship makes its ominous arrival to get things underway.

Relic arrives on Oa and reveals the tragic fate of his universe.Relic approaches Jordan and argues his side of the story Kyle just told; he is from a universe that was destroyed by an explosion triggered from a depleted emotional spectrum. This depletion was the result of various “light wielders” running the spectrum dry, causing a big bang and our universe to be formed. This makes for a very Johnsian story arc set up. Like Johns often did with GL (exploring the weakness to yellow, the emotional spectrum, the insides of the power battery and Oa etc) Venditti takes a mostly undefined aspect of the universe, aka where the light actually comes from, and builds upon it. This could ultimately make for an exciting event as it targets the blaring inherent weakness of all the Green Lanterns—their necessity of a green ring to be super powered.

The story gets off to a rickety start, however, when the situation immediately escalates to violence. This can't help but seem illogical or aggressive as everything Hal Jordan knows has been reshaped in the last few years. Much of Johns’ work remains canon despite the relaunch. If this truly is the case, then you can’t help but assume these the Lanterns, especially the more veteran members, would be accustomed to shocking revelations and open to indulging them. Sadly, willpower can also be manifested via bullheadedness and so the battle begins.

Relic's first attack destroys the central power battery on Oa in Green Lantern 24.After Relic easily deflects the attacks of the veteran Green Lanterns, the team decides its time for a tactics change. Swarms of small metal insects are “eating” the light within the Central Power Battery and all the power batteries stored on Oa. The team quickly races to protect what few charged batteries they can. This really ups the ante of the attack and proves what a vulnerability the dependency on light is. It also is somewhat aided by the flexible meaning of a “charged” ring. The lanterns are all burning through their batteries like a 90’s kid on a Game Boy, but perhaps this is telltale of things to come as Relic reveals that the Central Power Battery is so easily drained due to their universe's emotional spectrum being significantly depleted. The compromised structure then gives the book an explosive finale as the Central Power Battery does what any important thing does when compromised: it blows up. The devastated GL corps is subsequently faced with the harsh reality that Oa is now condemned to death because of the chain reaction caused by the battery's demise.

Lights Out, for better or for worse, kicks off with a distinctly familiar situation. It wasn’t a bad issue, but universe-spanning events and monthly procedural stores should be looked at differently. Still, the book manages to assault a weakness of the previously ever more powerful Green Lanterns and finds a plausible way to put them in real danger. What do you think the destruction of the Central Power Battery means for the corps? Summon all the hope you can muster, since the Blue Lanterns are space dust we’re gonna need it, and stay tuned for complete coverage of the Lights Out event.

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