Attrition: If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn points towards victory!
Last Titan Standing: Everyone starts in a Titan. Eliminate all of the enemy team's Titans to win. But be careful, there is no respawning!
Hardpoint: Capture and hold the map's three hardpoints for your team to earn points. The more hardpoints you hold, the faster you win.
Capture the Flag: Steal the enemy flag and return it to your base, while stopping the enemy team from grabbing your flag!
Pilot Hunter: Hunt or be hunted! Kill the enemy team's pilots to reach the score limit and win.
Variety Pack: A mix of all game modes.
Now then, lets get on with the pros and cons.
PROS OF THE GAME:
Titans: This is kinda obvious. The game is called Titanfall for a reason! There are three types of Titans, and they are ...
Atlas: This Titan is the bog standard one of the bunch, and is the most balanced out of the three.
Ogre: The Ogre is the tank of the Titan classes, with the strongest armour out of the three. But this comes with a downside: it lacks speed and maneuverability. But it's worth it for that extra bit of punch.
Stryder: Last and not least, this is the most agile of the Titan classes. It has a downside: Due to the extra speed, this Titan had to shed some weight, meaning it has hardly any armor and is the easiest to take down out of the three.
My favorite Titan out of the bunch is the Ogre because it suits my style of play—running in like a madman and try to take everyone down.
Pace of Gameplay: This is probably my favorite thing about the game—the fast pace and fluidity of gameplay. There's always action around the corner, whether it's the AI, a human player, or a great big Titan to shit you up.
Class Options: This is how you create a class option! From customizing my Titans to giving my pilot abilities like cloaking or fast healing/sprinting, the level of customization available is amazing! I love how this makes my Ogre different from everyone else's. There are just too many options to list here.
Burn Cards: These are a lot like added aids to help you out every time you spawn. You only get to take three into battle, and you may only use one burn card per life. These cards can vary from double XP for killing a pilot to permanent invisibility.
Balance: This was a surprise to me. The game is very balanced, and EA should pat themselves on the back for how the guns and mechs are balanced. Even if you aren't in a Titan, you still have a fighting chance of taking down that Titan.
CONS OF THE GAME:
Long Waiting Times: Between matches they give you 90 or so seconds, which is way too long. Hopefully they will patch this down to about 60 seconds, which should give you plenty of time to set burn cards and edit classes and such.
Campaign: If you are looking for an in-depth campaign, you won't find it here. The "campaign" results in random online matches from the Attrition and Hardpoint game modes, with a voiceover of the campaign's story during the loading times.
Lobby System: I don't know why games these days don't pit players against similar leveled opponents. During the random campaign, me and my crew, who were level 20 and above, were pitted randomly against players of level 5 or less.
Stupid AI: This is a laughable offense. In one game, I stood there looking at an AI grunt for two minutes or so, and the AI did nothing but stand there until I kicked the grunt.
So this has been my review. I hope you find this helpful. If you have any questions about the game or the Xbox One in general, please leave a comment below.
I give Titanfall a score out 3.5 out of 5, due to the fact the campaign is lacking and the AI grunts are worse then a stormtrooper trying to have a piss. Thanks for reading, guys, and remember—stay frosty.