Fanboys Anonymous

A New Hope: Resurrecting a Canadian Demigoddess

Posted by Sarrah October Young - Sunday, March 30, 2014

What began as a chance encounter during an essay assignment has turned into a full-blown reincarnation of what could possibly be the first female superhero. Move over Wonder Woman; Nelvana of the Northern Lights is back, and she's ready to kick some ass—in a nice Canadian way.

Read Nelvana of the Northern Lights for free on Comixology
Nelvana by Michael Walsh
Hope Nicholson is no stranger to comics or superheroes. A self-proclaimed nerd, Nicholson is extremely passionate about Canada's Golden Age of Comics and has produced a documentary outlining the era. Aptly titled Lost Heroes, the doc features the history of Canadian superheroes and their creators. Among them is the legendary Adrian Dingle, the man behind Nelvana of the Northern Lights. She stumbled upon the female superhero while researching a paper for her BA program and, despite the lack of information around Nelvana, the character immediately resonated with her.

"I never actually had access to read any of her stories for the first few years after I heard about Nelvana," Nicholson explains. "It was more her history and place in history that fascinated me. The stories themselves are fairly good for their time, but it's really their failed potential that caught my attention."

When she decided to take a stab at collecting and reprinting the Nelvana comics, she did so with the blessing of the original copyright holders whom she'd had the opportunity to get to know while filming her documentary. They granted Nicholson and her partner, Rachel Richey, exclusive rights to reprint Nelvana. The two then put together a fantastic Kickstarter campaign (now closed) that not only provided the means to collect/scan the comics and reprint them but also allowed the partners to commission art pieces from local and internationally acclaimed artists for inclusion in the book.

So exactly how difficult is it to resurrect an almost forgotten Canadian female superhero? Nicholson and Richey have had to jump through a few hoops in order to procure the pages needed for reprinting. "In most cases, we've had to physically travel to private collections or ask for submissions," Nicholson says.

Only one private collector allowed us to take issues home to scan. We did have to skip the Library and Archives vast collection though, as their digitization procedures were either too expensive for our budget if we allowed them to do it, or not high-quality enough for our purposes if they allowed us to do it (photographs, no flash, from several feet away). There were a few collectors that turned us down or didn't get back to us, and in one case, regretfully informed us that they would have loved to help but had recently sold off their entire collection.

While a great many people were enthusiastic about the project, there were a few who had some doubts. Nicholson defends her decision to reprint an almost unknown superhero and understands why some people might not grasp why she would undertake this project. "There was some resistance to resurrecting the comics, mostly from people who were surprised to see that anyone would be interested in spending the time to do this."

Devoting time to source the long-forgotten comics was precisely what Nicholson and Richey did. Not all the comics were found, and Nicholson knew they would need to have an alternative in mind if they wanted to see the project through to completion.

I wasn't sure if I would be able to find every issue in decent shape, but had enough back-up plans that I felt it would be a worthwhile leap to make. In the end, there was one issue, #3 that I only found one copy of and it was too delicate to scan, but luckily a 1970s microfiche of this issue was in re-printable condition so I was able to make it work.

Hearing that Nelvana was going to be reprinted, some comic collectors worried that the cost of the rare issues would increase due to the attention drawn to the comics. Nicholson agrees. "It certainly did [raise the cost], with an issue of Nelvana recently selling for $14,000 dollars, when last year it was only 2,000 at most." Not bad for an Inuit demigoddess who has been under the radar for mainstream collectors for almost 75 years.

Visit J.R. Faulkner's personal website to purchase original artwork
Nelvana by JR Faulkner
With Kickstarter backers to placate and an approximate release date of April 2014 for the book, how close is Nelvana to completion? Nicholson is clearly excited, and possibly a little relieved, to say, "We are DONE! I am so glad to officially say that. We are putting the book together and are aiming to submit it to the printers shortly. It should be in my hands in late April/early May when we will begin our mail-outs. The larger retailer release is planned in the fall if all goes according to plan."

Want to get your hands on a copy NOW? Grab yours at conventions, online through the official Nelvana website, and at select comic shops while quantities last. Check with your local retailer to make sure they didn't miss this!

What do you think about Nelvana's resurrection? Are there other long-forgotten titles would you like to see reprinted? Let us know in the comments below! Happy reading!

Episode 69 of the I Got Gameplay radio show is now live! In this episode, Michael Burhan, Zack Latour, Travis Goss, and Kyla DiPietro celebrate the 69th episode of IGG by taking a look at X-rated gaming! If you're interested in the collections that have no story, subtext, or even are too mature for the mature, come join us as we celebrate everything obscene for your console!

Rated X gaming podcast 69th episode

You can check out the episode by clicking on the following links:

Libsyn: http://smarkoutmoment.libsyn.com/rss

iTunes: https://itunes.apple.com/gb/podcast/igotgameplay/id570120518

Stitcher: http://www.stitcher.com/podcast/nerdgenious/igotgameplay?amp;refid=stpr

You can subscribe to the podcast's YouTube channel at http://www.youtube.com/user/IGotGameplay


You can join the discussion by going to our Facebook page: http://www.facebook.com/igotgameplay.

Join the IGG army in style by purchasing an I Got Gameplay t-shirt from our store. To order yours, just click on the appropriate link below! (UK and EU) http://nerdgenious.spreadshirt.co.uk/i-got-gameplay-retro-t-A25715613/customize/color/348 (US) http://nerdgenioususa.spreadshirt.com/

Retro Video Game T-Shirts on Sale for I Got Gameplay
The t-shirt comes in eight different colors and six different sizes, including Small, Medium, Large, XL, XXL, and 3XL. Shirts are £16.50 UK and $19.90 US. Grab yours today!

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Cullen Bunn Teams Up the Shadow with Houdini

Posted by Orion Petitclerc - Saturday, March 29, 2014

Earlier today on Comic Book Resources, Dynamite Entertainment announced Cullen Bunn's involvement with writing a special issue #0 of its acclaimed The Shadow comic book series based on the popular pulp-era hero. The issue will explore Lamont Cranston/Kent Allard/Ying Ko's, a.k.a. the Shadow, secrets from his past as he confronts a secret society of evil magicians and meets the one and only Harry Houdini.

Watch The Shadow starring Alec Baldwin, John Lone, Penelope Ann Miller, Ian McKellen, and Tim Curry on Netflix
In an interview with CBR, Bunn mentions his personal connection with the Shadow through his father, who recently passed away, adding an extra special tone to the news. Dynamite CEO and publisher Nick Barrucci also expressed the company's excitement for working with Bunn, who has become a rising star in the industry.

As a fan of Bunn since his work with the late Venom series from Marvel and a budding fan of all things Shadow since recently rewatching the 1994 film with Alec Baldwin (one of my favorite superhero films from that era), I too am extremely excited about the news and look forward to Bunn's take on the Shadow and his interactions with one of the most recognizable names in magic.

Although there is no date yet for the book's publication, how excited are you guys and gals over this news? How bitter do you think the fruit from the weed of magical crime will be? THE SHADOW KNOWS! Drop a comment below about your favorite Shadow stories and geek out with me over the epically campy film.

Joss Whedon posted a quick video to apologize to the city of Seoul, South Korea. The Avengers: Age of Ultron begins filming on location March 30, and he suspects there will be several delays to daily life because of him. Just what is that man up to, this time?

The Avengers: Age of Ultron Director Joss Whedon

The video promises to put a spotlight on the city in a way never seen before. I'm not sure what that means, but I'm sure details will come. Photos have recently leaked showing Quicksilver, The Scarlet Witch, and Hawkeye filming with the stand-in suit for Ultron. In true Avengers flair, the scene was surrounded with debris and destruction. See the short speech below:


Whedon was just thinking of the public and being a nice guy, so this video was nice to see. Somewhat pointless…but still nice. What do you think he's going to do there that requires an apology?

The Ultimate Universe was originally created modernize classic Marvel stories. Since this conception it has evolved into a fully functional universe in its own right, although every now and again it reminds us that it can do things that the main Marvel 616 universe just can't. Case in point: go through a near-death experience that comes pretty close to the end of everything. Following the Cataclysm event, the Ultimate Universe is in shambles. New Jersey has been destroyed, Thor was sucked into the Negative Zone with Galactus, and Captain America died off panel when he flew a fighter jet into Galactus' planet-eating device, Independence Day style. It's been confirmed that the Ultimate Universe will, in fact, continue, and Survive gives us our first look at what we can expect.

Marvel's Ultimate Comics Survive issue one cover art

Survive opens with the memorial for President Steven Rogers. I honestly didn't believe Cap died when we saw his plane crash, but the Sentinel of Liberty has truly fallen. I'm not sure why they made the choice to do it off panel, although with the Ultimate Universe's track record you have to assume they stand by the creed of "dead is dead." We then move to "New Jersey" where Monica Chang, head of S.H.I.E.L.D, is told by Attorney Franklin Nelson that she will be held responsible for the devastation caused by Galactus and that S.H.I.E.L.D will most likely not survive the political fallout. This should certainly be a fun plot point to watch, but I'm not entirely sure where this takes place. It seems at least a little bit of New Jersey survived the insatiable appetite of the Devourer of Worlds. We get a little more of Tony Stark's eulogy for Cap, which isn't much that wasn't said during the death of 616 Cap, about him being the best of the heroes and such. We then move to the Baxter Building.

Foggy Nelson blames S.H.I.E.L.D for the Galactus attackReed Richards inadvertently crosses paths with Sue Storm during a visit to the remnants of the Ultimate Baxter Building. This section mainly serves as catch up for those who may have missed the Cataclysm series. Reed explains to Sue that while in the 616 universe he met their counterparts' daughter and realized the life they could have had together. (You know, if he hadn't turned evil and tried to kill her.) Sue listens but doesn't let him get close, and the two end the conversation with the idea of restarting the Baxter Building think tank. With a new Ultimate FF series on the way, it seems likely this is a springboard for that new series.

We then jump to fan favorite mutant Kitty Pryde, whose phasing abilities were crucial to the Ultimate Universe's defeat of Galactus. Kitty receives a phone call from the president, who tells her her actions may have been enough to sway public opinion in favor of trusting mutants. This is easily the most exciting development because it could mean some plotlines that just can't be explored in the 616 universe. Bigotry has been a constant, and seemingly essential, catalyst for X-Men stories for decades. This could open a whole new realm of stories should Bendis really take the Ultimate Universe past the disdain for mutants. Following Kitty's phone call we jump to Spider-Man, who saves a construction worker from falling debris while helping with the cleaning effort. His appearance really is that simple, although it's presumably because his series needs the least hyping. Miles will be in the Ultimate Spider-Man 200th issue, due out next week, and thus doesn't earn much space.

All in all, Survive wasn't much to write home about, but it is a good read if you are interested in jumping into the Ultimate Universe. It does a nice job of balancing catch-up exposition with the beginning threads of several new big arcs, allowing the book to feel necessary, unlike many other "catch-up books" that tend to feel like advertisements more than original content. What did you think of Survive? Which new Ultimate book are you looking forward to? Let us know and stay tuned to fanboysanonymous.com as we work through the new beginning for the Ultimate Universe.

Edward Harry is awfully full of pride. He has received tutelage in writing, uncommon for someone of his class in this time, and it's his nature to set a  magnificently high bar of morality for himself. In fact, everything about him seems to be the real deal. That is, everything except his name. Having answered to "boy" until he was a young adult, he chooses his own name, insisting on the importance of it being a strong and meaningful one. This was a significant scene in my opinion because it introduced the sort of person Edward Harry is. After little reading it becomes clear that, no matter what decision lies ahead of this man, he shares his trajectory, for the most part, with the straight arrow. His only shortcoming is his inability to hold his tongue when he should, although generally even that seems almost a strength.

Free View Hy-Brazil PosterHowever straight an arrow Edward might be, he is apparently subject to peer pressure and thus finds himself on a short scenic sailing trip with a young wayward Irishman, Calveigh, despite his master's wishes that he not keep the young man's company. It turns out that Calveigh has quite a bit more character than anyone expected, and the two become good friends on their journey—a scenic journey that turns into a fantasy crossing from the world of men into the unnatural world of elves, fairies, and other myths.

This crossing leads the young men to sights far beyond those in their wildest dreams and into situations far beyond those in their ugliest nightmares. Rather than being introduced to a world of graceful elves and wondrous fairies, Edward Harry and his friend walk head first into a place where humankind is either not welcome or welcome only for the purpose of servitude in the slave trade. The elves have the attitudes of cared-for kings, believing themselves superior and deserving simply because they are elves. Thus they have raised their kind onto pedestals from which they spit down on the masses. Edward Harry spits back, however, even when he is afraid.

Author of The Elven Wars Trilogy  Gerald KillingworthThis book is a part of The Elven Wars trilogy, a series that tells the story of Edward Harry and his rise from his lowly class within this new world to the commander of a great army against half of the elven population marked by their tainted snobbery. It WILL be epic.

This story is the best high fantasy story I have read to date…ever. Because it is set so long ago, it is written to sound very old English. Edward Harry is a smartass, and he tends to stay under the skin of those attempting to exert their "God given" dominance over him. I absolutely loved this story. I loved the personalities of the main characters, I enjoyed the humor and the shenanigans and I laughed at some of the nonsense in this great read. If you like epic fantasies, this is a must read. Tell me what you think downstairs.

Goat Simulator Early Beta Access Key Code Download
The Internet. A place of infinite possibilities, yet we instead choose to spend our time and energy on low-quality Flash games, all kinds of porn, and exploits of silly animals. Now, however, Coffee Stain Studios may have finally taken the cake on the wackiest endeavor I've seen with their new game Goat Simulator.

Sim-games are a unique genre. There's rarely any specific objective. You're given some tools, a world to play in, and left on your own to create fun. In this game you're a goat, and that's it. You're a goat left to act in any which way you please. Knock over a barbecue, run through traffic, or just graze in a field. It's all up to you!

To build hype for the release, Coffee Stain released this trailer, which is clearly a parody of the highly-beloved Dead Island debut trailer (watch first if you've never seen it!). The subtle piano juxtaposed with scenes of chaos and the reverse-video made popular by the original are reused to excellent comedic effect. Trailers are meant to excite you for an upcoming release, and this one has done just that!


The game is available for preorder right now on its official site for the very fair price of $10. It will be available through Steam on April 1.

Are you excited for Goat Simulator??
Goat Simulator Let's Play Full Game Beta
What animal would you want to see a sim for??

Noah: The Official Movie Novelization Review

Posted by Anonymous - Friday, March 28, 2014

Movie lovers and legend lovers: recently Titan Books contacted us about reviewing Noah, the novel adaptation of the new film about the legendary biblical story. Noah is the man credited with the re-initiation of human life and the saving of animal life during the great flood that destroyed almost all life on Earth. I'm happy to say it was definitely decent, as far as action and fiction goes, though it was hard for me to relate to. Presumably everyone sees the injustice in human existence, but it would be awfully hard to find sympathy for Noah's cause considering he hardly seems sane most of the time.

Russell Crowe Noah movie book novelization
Probably more than anything else that stands out about the literary adaptation of the film is the fact that Noah seems to have a tainted idea of justice, unless you take the story of Abraham and Isaac into account. If most of you will remember, Abraham drags Isaac up the mountain intending to sacrifice him simply because the Lord requests it of him. Doing as the Lord tells him, he raises the sacrificial knife and is about to strike it down on Isaac when an angel grabs his arm and stays the knife. It was just a test. Noah's task in this movie and in the Bible, however, is not a test. Apparently, Noah will cause himself to witness anything to harden himself so he can watch his species die off. My issue with it was that there was no "God said…." His actions were strictly based on his interpretation of visions.

From the beginning, Noah seems to favor the four-legged beasts over humans—humans that eat meat, that is. It sort of draws on the idea that man was meant to be an herbivore, but that the nurturing of evil has caused them to crave meat, to explain a small percentage of the violence of man described in the Bible and the reason for the cleansing. He sets out to build an arc to save two of every animal species because of his visions, but with each step he takes, there is a new obstacle. It plays on the well-known name of Cain, giving a man in Cain's future line a bigger part than he played in the Bible. An interesting fact in my own Bible was that Tubal-Cain's proclaiming that if Cain was cursed for killing Abel, surely Tubal-Cain would be cursed tenfold. It adds a unique possibility to the movie: Tubal-Cain's antisocial personality and his survival of the flood. The bible doesn't strictly say that most of this didn't happen.

Interestingly enough, Methuselah's part in this film seems a bit more prominent than it is in the Bible itself. In the original story, his part is mentioned strictly as the next in the bloodline after Enoch, who begat Lamech, who then begat Noah. Depending on what other religious books you've studied, though, or other media interpretations, you might remember Methuselah playing a larger part, having a relationship with Enoch, ministering to the people with Noah to convince them to change their ways, etc. Enoch, Methuselah's father, was so absolutely pure that he simply was taken into Heaven, and in the movie, Methuselah is renowned as a great and legendary warrior—a protector of the fallen angels.

Noah's Ark: Genesis
The problem with Methuselah is not the fictional, or possibly even true, account of his wars waged, but the fact that the angels on Earth even exist. Most interpretations of the bible account for giants and great warriors, which are both pointed out whether you consider Methuselah, Tubal-Cain, or both as great warriors. As a young man, I remember reading Genesis and studying it. It is, after all, along with the first few books of the Bible the least realistic and possibly the hardest to gain an understanding of. Some interpretations, though—and the way I grew up understanding it—was that angels took human wives, breeding and creating giants, whom tended to be massive, violent warriors with generally shifty, uncontrollable moods. That understanding led me to almost instantly reject the fantasy of giants being present during the creation of man, which is how the book's author wrote his fantasy interpretation. Personally, though, the story of Methuselah struck me as unique and fun.

Another inconsistency was with Noah's children's ages. The bible places them as already in their hundreds and two-hundreds, while the movie places them in their teens and lower. Aside from that, you won't find enough evidence in the Bible to discount everything that happens in the film. For all I know, it all happened.

The reason for my critique has been this: I recently read many articles with complaints about accuracy. I also read many articles concerning the banning of this film in certain countries. I wouldn't call it historically accurate (as the Bible tells it), but then again, neither would I call the Bible accurate. The news hype and hatred surrounding this film seems unwarranted. In fact, if it didn't so heavily take from a biblical story, I might say it makes a pretty good fantasy piece. In closing, I hate Noah as a person, but I enjoyed the Noah religious fantasy story and I thought it was quite brilliant. There's going to be plenty of action and there's going to be many questionable moments, but this twist from the everyday understanding of the interpretations makes for a definitely great film novelization. Tell me what you think downstairs.


Break out the pizza and Vanilla Ice raps, because guess who's back?

teenage mutant ninja turtles tmnt michael bay april o'neil megan fox
"We're all motion-capture now….Cowabunga, I guess?"
It's been seven years since the last film in the Teenage Mutant Ninja Turtles franchise, the totally-CGI TMNT. That's half the time between that film and the last live-action Turtles film, Teenage Mutant Ninja Turtles III. Now, with blessings and involvement from the original Turtles creators, comes producer Michael Bay and director Jonathan Liebesman's (Battle: Los Angeles and Wrath of the Titans) take on the heroes in a half-shell.

Predictably, the story has been taken the grim 'n' gritty route, but even so, the Turtles look like they'll add some fun moments to an otherwise straight-faced movie. Of particular note is the reveal that William Fichtner, playing the Shredder, is responsible in some way for the creation of the Turtles along with April O'Neil's father. I suppose this is an attempt to tie her in more closely with the Turtles, as opposed to (as in previous versions) meeting and befriended them by chance or being saved by them. I'm intrigued as to what the Turtles' new origin entails. Were they a mistake? Shredder says he and April's father tried to "create heroes," but obviously he's going to try and destroy them at some point. Note the brief shot where he approaches a familiar looking suit of armor….
It's tough to glean much from roughly 75 seconds of footage, but I think this trailer indicates a good direction. There'll be action aplenty, which we know Bay and Liebesman can deliver. Again, the few brief glimpses we get of the Turtles suggest they'll still mix some attitude, humor and energy into the proceedings. Even through the Turtles suffer from VFX disease, their designs look good, and—God help me—I can't help but grin a little at Mikey's "Right?" 

Teenage Mutant Ninja Turtles comes out on August 8th. Are you excited? Think it's become too serious? ("Crime, violence and fear have run rampant…our great city is being destroyed." What is this, Gotham?) Sound off in the comments below.

Some time ago I wrote an article discussing Disney's plans for the Lucasfilm properties they bought from George Lucas—in this particular case, for everyone's favorite adventuring archeologist, Indiana Jones. Now, Latino Review reports a new possibility for the future of the Indiana Jones franchise: Indy may become, as a few have phrased it, an "American James Bond," changing actors as the series continues.

Indiana Jones Temple Doom Goldfinger James Bond 007 white tuxedo tux spielberg lucas disney lucasfilm
"Jones. Indiana Jones."
There are definite plans to move ahead with the Indiana Jones franchise, but one of the potential pitfalls of a fifth Indiana Jones movie is star Harrison Ford's age. Although he was able to perform just as admirably in Kingdom of the Crystal Skull, at age 60, as he had in the previous installments, even doing his own stunts, by the time cameras start rolling on Indy 5 he'll be well into his 70s. This not only limits what Ford can do, but also limits the believability of what Indy can accomplish.

As such, Latino Review claims that there is a deadline, and if the fifth Indiana Jones movie is not moving along by then, the studio is ready to recast the role younger and begin a new series of films. They liken this to different actors stepping into the Bond role after originator Sean Connery was finished—or aged out. There's another precedent for this move as well: George Lucas pitched Steven Spielberg his ideas for Indiana Jones after Spielberg expressed to him a desire to direct a Bond film. Lucas spun a tale based on the adventure serials of their youth, and the rest is history. This came full circle, in a way, when the two cast Sean Connery as Indy's father, Dr. Henry Jones Sr., in Indiana Jones and the Last Crusade, as an homage to the main character's roots.

The rumors continue: it's reported that Frank Darabont, who had worked for a long time on the script and story for the fourth Indiana Jones film, pitched a new story to the studio. There is also rumored to be a list of actors wanted for the next Indy, at the top of which is Bradley Cooper. However, Slashfilm, who followed up on the story, has reached out to some of its sources, and those sources have refuted all of these claims. Producer Frank Marshall even tweeted that this story is not true. I'm willing to give Latino Review some benefit of the doubt, though, because their track record for breaking bits of development news is pretty good.

Here's my take: Sooner or later, this plan will be put into action. Disney bought Lucasfilm primarily for Star Wars, no question, but the Indiana Jones franchise is nothing to shake a stick at—although, arguably, a large part of the success is due to Harrison Ford's charisma and total handle on the character. Yet as Latino Review points out, Ford isn't the box-office draw he once was (no star is anymore), and if there is still money to be made by the franchise, you can bet the studio eventually will do exactly what has been reported here. The role would have to be recast, and it would be difficult to find someone who could carry the films to the same degree Ford did. Cooper is not a bad choice for this; he has the same ruggedly American look and is a very physical actor, same as Ford. What I would miss is the (I feel) unique boyish charm with which Ford enlivened the role. Perhaps this is unfair to Cooper, whose work I'm not quite as familiar with, but it's hard to imagine someone else under the fedora.

So what do you think? Are these rumors false, as claimed? If they're true, would Cooper have what it takes to be Indiana Jones? Would anyone else? Do you find this whole thing, to quote Dr. Jones Sr., “intolerable?” Discuss it all below.

This year marks the 20th Anniversary of Kurt Cobain's infamous death, and the late Nirvana frontman is next to receive a comic book tribute, Billboard announced today.

Blue Water Productions Tribute Series to include Kurt Cobain
Tribute: Kurt Cobain, Blue Water Productions

Written and illustrated by Jayfri Hashim as part of Blue Water Productions' Tribute series, "Tribute: Kurt Cobain" will cover Cobain's early career and rise to superstardom as well as his battle with the overwhelming fame that caused his mental and emotional suffering.

Darren G. Davis, the Blue Water publisher of Cobain's installment to the Tribute series, told Rolling Stone that, "Not only is this a great way to understand the importance of his contribution to music, but it is a great tool for kids to read about him in a different medium. Our biography comic books are now taught in schools and libraries for students and reluctant readers."

The Tribute series has previously chronicled music icons such as Jimi Hendrix, John Lennon, Paul McCartney, Jim Morrison, Whitney Houston, and Keith Richards. Movie stars such as Bruce Lee, Marilyn Monroe, and James Dean have also been given their own comic tribute. Coming soon are issues about Freddie Mercury and Monty Python, according to Hollywood Reporter.

"Tribute: Kurt Cobain" is set for release on April 2 on the anniversary of Cobain's suicide. Preorders of the printed comic can be found at Comic Flea Market for $3.99 and will be available digitally through iTunes, Kindle, Nook, Google Play, ComiXology, and other e-book retailers.

Nirvana will also be inducted into the Rock 'n' Roll Hall of Fame on April 10 at the Barclays Center in Brooklyn alongside Kiss, Peter Gabriel, Hall and Oates, Cat Stevens, and Linda Ronstadt.

Will you be picking up the comic when it comes out next month? Let us know in the comment section below.

Surfer Who? Silver Surfer #1 Review

Posted by Unknown - Thursday, March 27, 2014

Marvel writer Dan Slott has made it clear in various interviews and panels that he's a massive fan of the British television series Doctor Who. Although he's never worked on the show or the various lines of comics, it seems Slott has found an opportunity to use his love of the BBC series in his new series, Silver Surfer. Although the first issue is left with the lofty task of establishing a supporting cast as well as a direction for the wayward ex-herald of Galactus, it manages to keep things fun and ultimately creates a version of the Surfer we certainly haven't seen before.

SIlver Surfer and Dawn Greenwood on the cover of Silver Surfer one

The issue itself establishes quite a bit of story, though it doesn't progress far into the narrative. We spend half of the issue meeting Dawn Greenwood, a young woman who runs a bed-and-breakfast in Anchor Bay, the place where she grew up and what she calls the greatest place in the world. She opens the issue, wishing upon a star that we find out is actually the Silver Surfer—a bit of serendipity that's certain to come around later. During the rest of her segments, we follow Dawn as she deals with the whiny and kooky demands of tourists while her sister sends pictures of her globe trotting adventures. Just as Dawn begins to hint that she's developing a secret longing to leave Anchor Bay, she's teleported from her room to some sort of cage where we leave her for the issue.

Dawn wishes upon the Silver Surfer in Marvel's Silver Surfer 1Up in space, Slott quickly introduces us to a benevolent Silver Surfer who doesn't seem to be gaining much fulfillment from his endeavors. After saving a mini universe and losing its citizens in translation while they erect massive structures to their accidental messiah, the Surfer is approached by three cameras which beckon him to serve as champion of The Impericon, a place they reveal that has been kept secret from him over the years in fear he'd lead Galactus to it should he ever resume his heralding duties.

Once there, we're treated to a psychedelic wonderland complete with ski slopes built on massive sun flowers. While the layout and details are fun, the smooth story gives out to a steady flow of exposition here. The Surfer is ultimately tested and found worthy to serve as champion against the evil "Never Queen". However, things become more complex as citizens of The Impericon concede to
kidnapping the person who means the most to all of their champions to assure their assistance against the Never Queen. The powers-that-be then bring forward  Dawn—someone, strangely enough, who the Surfer has never met before. (Cue LOST in white bold letters on a black back drop.)

Silver Surfer #1 is a complicated issue. Fans of Doctor Who will see clear homages to the series in just about every aspect of the story. I think it was my familiarity with that program and its unique tone that led me to both understand what Silver Surfer was going for while simultaneously be bored by it. This certainly came from no lack of quality; the characters and their motivations are fun and well established, but the story didn't really progress anything. Issue one mainly served to establish the world we're going to be playing in, which isn't a whole lot of bang for your buck at $3.99 an issue. What it did manage to do, however, was give the Silver Surfer a new direction and plant the seeds for a supporting cast that extends beyond people in giant purple helmets and people who've worked for people in giant purple helmets.

What did you think of Silver Surfer #1? Did it toe the line between originality and homage, or do you think it read like a Doctor Who fan fiction? Let us know in the comments section below!

Hey, hey, hey Dacetacular Nation! Check out Episode 40 of The Dace Man Show with hosts Dace and Gibby, and regulars Travis Goss and Michael Burhan! We have an all-star-packed show for you this week!

Captain America, Xmen and Deadpool Spoilers

Join The Dace Man and crew this week as they break down the following:

::SPORTS NEWS::
  • Current NHL standings,
  • MLB Spring Training standings, 
  • The LA Dodgers have surpassed the NY Yankees when it comes to pay roll,
  • Michael Vick is a Jet,
  • Phillies Talk, and
  • 76ers are about to break a record.
::WEIRD NEWS WITH GIBBY:: 
  • Huffington Post quip.
::FRANK'S CORNER::
  • He's Vanished!? New Segment debuting with his return.
::CELEB NEWS::
Plus the High Five: Top 5 Marvel Characters The Dace Man Show Could Portray. All that and more, only on The Dace Man Show!


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Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

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AtA Ep 4 - Addicted to Elfen Lied

Posted by Mike Paden

Elfen Lied Wallpaper HD Windows Mac
Addicted to Anime is a monthly radio show celebrating anime, manga, and all forms of Japanese culture. Join the power couple of Stephen and Johnna Wago as they pick a new series every month to review and riff.

:: This Month's Series ::
Elfen Lied

Elfen Lied follows two cousins, Kouta and Yuka, as they meet up for the first time in years. The two were close as children and they (especially Yuka) look forward to spending time with each other again. During their first day together, they decide to visit one of Kouta's favourite childhood places, the beach. Everything changes when they see an injured, naked young woman in the distance, standing in the ocean. Their naive interest in helping the woman—whom seems confused, scared, and can only say "nyu"—turns into a nightmare.

In addition, the Wagos will run down the English cast lineup for Attack on Titan, as well as our list of the Five Most Badass Women in Anime. Plus, we have some trivia questions for you, the listener!

Be Sure to Join Addicted to Anime for New Episodes
Every Month on Mega Powers Radio.

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In yet another major multibillion-dollar venture for Mark Zuckerberg, Facebook has bought virtual reality gaming company Oculus VR for $2 billion, Business Insider reports.

Mark Zuckerberg takes on virtual reality gaming company
A prototype of the company's VR headset, the Oculus Rift.
"I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology," Zuckerberg said on Tuesday in a Facebook post announcing the deal.

Though still in pre-orders for $350 each, the Oculus Rift VR headset—with its low-persistence OLED display and low-latency positional head tracking—will certainly change gaming. The device fully immerses you into a virtual reality world, and Zuckerberg sees it as just the beginning for a new communication platform.

Virtual reality has been embedded in science fiction for decades. Oculus' technology proves that we're that much closer to the future of entertainment and gaming.

According to Zuckerberg, Facebook's mission is to "make the world more open and connected," far beyond their agenda towards building mobile apps over the past few years. "We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining, and personal experiences," he continued.

Oculus echoed this news:
"At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step."
Facebook's first initiative after absorbing the virtual reality company will be immersive gaming. Oculus has big plans for the industry, and Zuckerberg reassures us that Facebook will give Oculus the resources to develop their technology more quickly, while leaving the developers free to work independently. "The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building this platform," he said. "We're going to focus on helping Oculus build out their product and develop partnerships to support more games."

Facebook plans to extend virtual reality beyond video games. With the new technology, "we're going to make Oculus a platform for many other experiences," Zuckerberg said, describing the possibilities of a courtside seat at a game or a virtual classroom filled with students from around the world—just by the use of the headset.

Oculus isn't the only company in the market developing VR technology. SONY recently announced their own prototype VR headset for PS4. With a much sleeker black and white design, Project Morpheus will be available for developers soon, though no release date has been set.

Zuckerberg has high hopes for Oculus, saying, "Imagine sharing not just moments with your friends online, but entire experiences and adventures."

What do you think of the deal? Is Facebook taking on too much with their past multibillion-dollar ventures? Let us know in the comment section below.

Fanboys Anonymous is going to be hosting a special Group Meeting retrospective podcast dedicated to How I Met Your Mother in honor of the series finale.

We will be looking back on our favorite moments from the series, giving our thoughts about the impending final episode, "Last Forever," and talking about how the show has affected our lives.

Hosted by someone who has personally been told by many people that he is Ted Mosby—Tony Mango—we welcome all fans to listen in to the show live and even join in on the discussion by calling in!

This will all take place Sunday, March 30th on Mega Powers Radio at 10PM Eastern. Mark your calendars!

Last Call at MacLaren's Irish Pub How I Met Your Mother

Also, stay tuned for a full review of "Last Forever" on March 31st after the show has aired.

Suit up! It's gonna be legen—wait for it...













The 100 "Pilot" Episode 1 Review

Posted by The Dace Man

CW's The 100 news and rumorsHey, hey, hey, Dacetacular ones! Chris "The Dace Man" Dace here, giving you the latest rundown of CW's newest show, The 100.

Based on the novel by Kass Morgan, The 100's story takes place 97 years in the future, in a post-apocalyptic world devastated by a nuclear disaster. The human race's survivors are currently hovering in orbit around the planet, living on borrowed time.

**WARNING THE FOLLOWING ARTICLE MAY CONTAIN SPOILERS FOR CW'S THE 100 EPISODE "PILOT"

With living conditions deteriorating on the space station known as the Ark, the survivors of the nuclear disaster that drove humanity there believe it's now safe to return to Earth. The only problem is that no one wants to volunteer to go running into a potentially radioactive area.

The survivors have formed a civilization with strict rules, and violating those rules usually gets you placed in the slammer. Enter "the 100." Consisting of young adults who have yet to hit the age of 18, the 100 are violators of many of the Ark's laws. Now they've been given a second chance by the space station's ruling council and its Supreme Chancellor, by being the first to explore their former home and determine whether it's safe for the rest of the orbital population to follow—or if it's better to stay on the Ark until its life support systems fail and everybody dies. Some of the takeaways from the space station part of the clan is that they love their rules, and Desmond from Lost is the bad guy. Yay, Desmond's back on TV, brotha!

Henry Ian Cusick Lost rumors and news on spin-offUpon arrival, the expedition fractures in a way that's reminiscent of Lord of the Flies. The younger members start smashing the lifeline detectors that relay their vital signs back to the Ark, making it look like they've died. Meanwhile, a group of more well-balanced survivors decide to fulfill their mission by heading to a former army base for food and supplies.

Overall, I think this show is very interesting. It has me hooked to tune in every Wednesday after Arrow. Then again, I'm the same guy who gives you weekly reviews of The Walking Dead. A post-apocalyptic world would be so much easier to live in. Well, anywho, with 2.73 million views for its debut, it's the strongest show in that block for the CW. Let's see what the second week holds for them.

Eliza Taylor half nude and news
97 OUT OF THE 100 REMAIN.

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn) as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a two-headed deer!—and check out what's going on here in the Dace-Sphere. See ya next time!

The Titanfall team at Respawn Entertainment has found an interesting and sound way to handle cheaters! Since the game's launch, they've been collecting data on PC cheating, but that's about it; nothing much had been implemented to handle the problem. On Friday, March 21, Titanfall implemented a banning system for all those using aimbots—or anything else that sore-losers use to depreciate game play, for that matter. "How do I know if I've been banned," you ask? Well we've got that covered!

If you open the Private Lobby menu, and see the image below, you are banned.

aimbot banned players Titanfall private lobby menu

What's changed in the menu? The "Challenges" selection has been locked, and "*FairFight: Cheat detected" appears on the right-hand side of the screen. This means you can no longer associate with normal society in your multiplayer experience. But the good(?) news is that you can still play, but only with other cheaters. "You can play with other banned players in something that will resemble the Wimbledon of aimbot contests," says the official Titanfall site's FAQ.

Normally, cheaters can only play with other banned players. But you can still play with your friends, so that's nice! According to Titanfall.com:
Q.) If I’m banned, what happens if I make a party with my non-cheater friends?
A.) When anyone in your party is banned, then everyone in your party will be treated as banned for that play session. If you are a non-cheater and you invite a cheater friend into a party, you will be stuck playing against cheaters. If you stop inviting your cheater friend, you will once again get to play with the non-cheater population. You do not get permanently tainted just by playing with a cheater—you are only banned for cheating if you are actually cheating.
 Have you been wrongfully banned? Then you can email anticheat@respawn.com to plead your case and get your life back! If you're unsuccessful in regaining your access, then "hopefully the aimbot cheat you paid for really is the best," said the developers, "or these all-cheater matches could be frustrating for you. Good luck."

I really think this is the best idea for dealing with cheaters who can't play nicely with everyone else. Ruining the game for the rest of the player base is a jerk move, and Respawn Entertainment has handled the situation extremely well—as long as nothing goes wrong, like undeserved mass bannings. Do you agree that this is a good resolution, or is there something Titanfall's developers could have done better?

And so we've reached the final four in our ongoing series of the top 16 greatest games of the late '90s. We've highlighted lots of video game titans, from original characters like Lara Croft and Mario to pop culture figures like James Bond and Tony Hawk. But now we list the top four of that era. Let's begin at the end with number four.

4. Banjo-Kazooie

Nintendo 64 Banjo Kazooie box cover artLike its predecessor before it in the 8- and 16-bit eras, Super Mario 64 ushered in a next-generation renaissance in platform gaming. Back in the SNES/Genesis era, every company on the market that had a jumping mascot was trying their hand at implementing the third dimension. Some eventually got their groove on (Sonic 3D Blast to Sonic Adventure); others made "admirable" strides into this new gameplay type (Megaman Legends), while the rest crashed and burned at the gate (Bubsy 3D). Leave it to Rare—the company that gave Mario a run for its money in platforming in the SNES days with their Donkey Kong Country series—to do the same on the Nintendo 64 with 1998's Banjo-Kazooie.

Originally conceived as a platformer on the the SNES labeled Project Dream, development was shifted over to the N64 due to time. After numerous rewrites and redesigns, the main character was changed from a boy named Edison to the bear/bird duo we know and love. The main story of Banjo-Kazooie is the quest to save Banjo the bear's captured little sister, Tooty, from the evil Gruntilda, who intends to steal Tooty's youth and beauty for herself. Banjo and Kazooie must traverse Grunty's castle (via several sub-worlds within) in order to reach the top and fight to get said sister back.

So what makes Banjo-Kazooie better than the iconic Super Mario 64? Well, everything. While I give a lot of these games credit for their contribution to gaming history, I also can't deny when a game is just plain good, or even better than its predecessors. In this case, I have to give Banjo-Kazooie credit. This game takes everything about SM64 and ramps it up tenfold. Gone are the flat textures of SM64. Here we have tons of graphical detail, not only in the textures, but in the overlevels and character designs. Control is much more fleshed-out, allowing a lot more moves in Banjo than in Mario. Not only can you jump, swat, and hip drop like Mario, but you can also fly using your partner, Kazooie, who can also shoot eggs and help you reach areas inaccessible to Banjo. Levels have a much bigger and more organic feel to them than in Mario. Where Mario's levels were built around whatever star you were going after in each one, Banjo's levels are free and sprawling. You could go from one quest to the other without being taken out of the level and starting from square one. There also seems to be a lot more interactivity in Banjo-Kazooie's levels than in Mario 64.

This leads us to the biggest difference between Mario and Banjo: the writing. For all intents and purposes, Mario 64 really was a one-person game. Aside from Toad and the occasional ancillary character, it was just you and the game. In Banjo-Kazooie, you meet a whole host of unique and interesting characters, and the dialog between them is sharp, witty, and always hilarious. It helps to create an atmosphere that I don't think you get with Mario 64. You really start to connect with the main protagonists and their universe. It also doesn't hurt that that gameplay centers around the classic jumping, exploring, and collecting that made platformers the king of '90s gaming. Banjo-Kazooie is proof that as much as it's great to be the first, sometimes it's better just to be the best.


3. Pokémon Yellow

First Generation Pokemon RBY GameboyDo I even have to mention why? Its Pokémon. It's that one magical franchise that encapsulated childhood in the late '90s. We all played the games, watched the show, and collected the cards. Some of us still break out the old Red and Blue versions from time to time, or engage in a spirited match with the Pokémon Trading Card Game. It would have been easy to put the original Red and Blue on this list, and even more tempting to cheat by including Gold and Silver instead (which were out in Japan in 1999). But to be fair, I think we can agree that out of the original three, the standout of the pack was 1999's Pokémon Yellow or Pokémon Yellow: Special Pikachu Edition.

Yes, this version took a page right out of the accompanying TV show and put you in the figurative shoes of its protagonist, Ash (or whatever name you decided to go with). But the most important thing was that the game mimicked key plot elements of the series, while still retaining the overall feel of the original two games. You had your main Pokémon—the titular Pikachu—follow you around outside of battles; you were given all the starters early on; and you even got to fight Jesse and James of the infamous Team Rocket. It was the complete Pokémon experience.

What, are you expecting more in-depth description of why this game is awesome? OK, long story short for those of you who still don't know about Pokémon: You collect little creatures that have elemental powers and battle other creatures and their trainers, in the process leveling up your creatures' abilities in an attempt to be the best Pokémon trainer in the world. It's more complicated than that, but that's all you get if you are new to the series. Now, in terms of other improvements, the most impressive was that this was the first full-color Pokémon game. Also, a lot of the game's art was either improved from the original sprites or reworked to match that of the corresponding characters on the TV series. It was a welcome boost.

All in all, there's not much that can be said. If you're any kind of video game fan, or if you grew up in the '90s, you already know why Pokémon is so awesome and why Pokémon Yellow stands at the top of the card.

2. The Legend of Zelda: Ocarina of Time

Nintendo 64 Legend of Zelda Ocarina of Time video game
Admit it, you knew this was coming. There are certain games that we as gamers are conditioned from inception to hold dear. You have your Marios and your Final Fantasy VIIs, but the one title that seems to get the most unanimous praise as a benchmark in not just late '90s gaming, but gaming in general, is 1998's The Legend of Zelda: Ocarina of Time. Like Super Mario 64 before it, Ocarina of Time's biggest accomplishment was taking the massive universe that the Legend of Zelda games are known for, going back to the original on the NES, and fleshing it out in 3D without compromising the core gameplay.

Combat took full advantage of the new third dimension by pioneering the N64's signature "Z targeting" system, which allowed for fluid and precise combat. (For those of you too young to remember, this was a big problem with early action titles at that time.) Graphically, the game is massive even by PS1 standards. Given how limited the space on an N64 game could be, it's impressive that Ocarina of Time could rival the then-current Final Fantasy games in terms of grandeur. Sound design also got an orchestral boost that took the classic tunes of the original game and ramped them up.

But simply upgrading the original wouldn't make a game memorable if it didn't have a great backbone, and that's where the story comes in. As you probably guessed from the title, the game does a lot with the concept of time. You start the first half of the game as a child, and by collecting various talismans, you wind up time traveling seven years to the future to play as adult Link. This is important in that it shows you how the world has evolved since your adventures as a child. You meet up with all sorts of characters in the first half of the game, and seeing how they've evolved in your adult life gives you a strong sense of connection with the world. You feel that these characters are more than just scenery, that they have a special connection to Link. And since Link isn't given an overt personality or voice, you feel a real connection to these people. Its a much deeper story than most probably expected, and it's withstood the test of time by forming the template for all subsequent Zelda games, even as recently as Skyward Sword. Longevity is the mark of a true classic, and Legend of Zelda: Ocarina of Time has definitely cemented its spot.

1. Metal Gear Solid

Let's Play Metal Gear Solid video gameAs the technology of video games evolved, many companies tried to emulate the cinematic feel of movies in interactive media. But while early attempts were less than stellar (full motion video, anyone?), developers were even more driven to attempt this once 3D arrived on mainstream consoles with the PS1. And while Final Fantasy VII ushered in the idea of 3D video in 1997, it took until 1998 for Hideo Kojima and the folks at Konami to finally give gamers the feeling that they were playing a big-budget action movie with Metal Gear Solid. This was the next chapter in the Metal Gear series, which was introduced on the NES in 1987. You play as Solid Snake—a one-man Seal Team Six—as he infiltrates a nuclear weapons disposal facility on Shadow Moses Island in order to save a high-ranking government head and a major arms manufacturer.

There are so many factors that set Metal Gear Solid apart from what was out at the time. First and foremost, there was the gameplay. This game wasn't a tradition action title; instead, the goal was stealth. Your job was to maneuver around the battlefield and avoid confrontation. And while you did have stealth games in that era, like the Thief series, no other mainstream console title really tasked the player to use stealth. You could say that Metal Gear Solid pioneered the stealth action genre and paved the way for titles like the Splinter Cell series. Building on the first Metal Gear's original design, Metal Gear Solid enhanced the gameplay with real-world tweaks like enemies hearing the sounds you make or finding your tracks in the snow. Running and gunning were out of the question; patience and attentiveness were the name of the game.

But what really set Metal Gear Solid apart from everything else was its presentation. The production value of this game was nothing that had ever been seen before. Whereas games in the full motion video era were aping movies, Metal Gear Solid started with gameplay and molded the cinema around it, with fantastic results. The story feels like it was pulled right from the mind of Tom Clancy, its constant twists and turns mixed with real-world elements and a dash of topical "ripped from the headlines" fiction. It had a realistic weight to it that no other game at the time was pulling off.

The game's real star was voice actor David Hayter, who brought Solid Snake to life and gave him the depth and personality that made the character a household name among gamers. Add to that the great supporting cast—including such characters as Colonel Roy Campbell, prisoner of war-turned-ally Meryl Silverburgh, and the always-offbeat Dr. Hal "Otacon" Emmerich—along with fantastic set pieces and multiple branching story paths, and you have a game that defines the word "epic."

And that's why this is the greatest game of the late '90s. While some would argue that games like Resident Evil and Final Fantasy VII advanced the image of games in the mainstream, Metal Gear Solid brought games mainstream acceptance as more than just kid stuff. Evolving the way games told stories, it bridged the gap between games and movies, and showed the potential that games had in entertainment. And while in most respects the series has jumped the shark a bit (some would even argue it was jumped as early as MGS2), there's a reason that the Metal Gear Solid series has lived on into its fourth console generation. Games like Call of Duty, Gears of War, and even Halo owe a ton of gratitude to Metal Gear Solid, the first true video game blockbuster.

And with that, we end our countdown. I'd like to thank all of you out there for sticking around this long (and I mean LONG) to see the end. We'll see where the series as a whole goes from here. But if this is the end, at least we get to go out on a high note!

By the way, If you got something to say, please comment in the comments section.

Week in Geek: March 26th, 2014

Posted by Jeff Penner - Wednesday, March 26, 2014

Want to know what happened in nerd culture over the past few days? WEEK IN GEEK is your quick fix to catch up with the rest of the Fanboys and Fangirls out there.

Nerdy current events in geek culture for this week

MOVIES

Indiana Jones could be a serial.

My take: "Who's your favorite Indiana Jones?" is already a pretentious question to ask. Though I love the character, can he go on forever? I'm a fan of name-drops like Bradley Cooper, but Ford made Jones what he is and I don't see that changing.

Terminator 5 time-jumping?

My take: Arnie is working out to play the Terminator again so he can shoot footage taking place during T1, T2, and so on. It sounds like the movie is taking a Back to the Future II approach. I don't get why they can't just start from scratch. Does today's moviegoing audience need to see a 66-year-old Terminator or an 80-year-old Indiana Jones? Overall, I'm fine with reboots if they're done well.

Divergent #1 beats Muppets by almost $40 million.

My take: How easy are audiences to please these days? The Vampire Diaries and True Blood are both being powerhouse TV shows, which shows how little variety it takes to make fans happy. I am a fan of the Muppets and, no, I wasn't blown away by the first film. But to have such a large number of people go to "check something out" in high numbers—rather than support something more deserving—makes the old man in me frustrated. The Lego Movie still being in the top ten makes up for it, though. That was a fun film.

TELEVISION

Michael C. Hall as Daredevil?

My take: Fancast? Rumor? Most likely, but it certainly has people's eyebrows going up and their heads nodding while their vocal chords create and audible "huh…" Not a bad idea, and it would be great if the series chose the "fun" Waid version of DD. It would be nice to see Hall get the opportunity to play a role that's allowed to have some fun every now and again.

Gotham's proactive leakage.

My take: Fox's Gotham seems to come out with new images and plot points every other day. It feels like too much information, especially when it's handed to us rather than "scooped." Do we have a preference on how we get this information? Personally, I'm leaning more and more toward "just surprise me," but that goes against why I write on this site, I suppose!

24 returns on May 5.

My take: A new trailer reveals a similar plot and pace to the original series, which is good. Sutherland seems only to have aged about a day since we saw him last, which is good. This miniseries takes place over 12 hours instead of 24… which makes no sense. But that's fine. After the last few seasons of the show, I'm looking forward to giving them a chance to knock this out of the park.

COMIC BOOKS

"Spider-Verse" teaser poster.

My take: After Spider Island and Superior Spider-Man, are we ready for another Spidey event? I'm not. It's one of the few books I'm still subscribed to, plus I get the trades when they come out. I would be happy to get a good year of standalone stories, especially with Peter finally returning. Can we just enjoy it before things get crazy again?

Caliber Comics to return… so is print dead?

My take: At a time when comics sales are all over the map, do we have room for another company? Caliber started up in 1989 and closed in 2001. Though I see the industry gaining ground on independent writers and stories, I see another contender chiming in now to be too little, too late. That being said, I wish them luck.

TECHNOLOGY

German company creates "Doc Ock" arms.

My take: Back in the '60s, this design may have seemed revolutionary, but there's only so much a giant claw hand can do. However, this is a first try that's bound to be improved upon, so I think this is pretty awesome. I'm sure the intention wasn't to create (or emulate) a supervillain, but it's pretty cool for us to see this in real life and not as a movie prop.

Facebook buys Oculus VR.

My take: I don't get it. Unless Facebook is getting into porn? They say they want to innovate and that they see it as a new communication platform for schoolwork, entertainment, and even health (allowing you to "visit" your doctor from home). I just saw the VR going straight to Sony or Microsoft, and maybe that's Zuckerberg's plan? Cash in? Like he needs the money. I just can't imagine playing Candy Crush in VR, I guess.

Watch out for this segment each and every Wednesday. We'll see you next week!


Did we miss something? What are your thoughts on these topics? Leave us a comment below!

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