Fanboys Anonymous

Valiant Preview: Bloodshot #25 - The Aniversary Issue by Milligan and LaRosa

Posted by Sean Hamilton - Tuesday, September 30, 2014

BLOODSHOT #25 – Interior Preview ArtValiant has provided an advance preview of its upcoming BLOODSHOT #25 – a 48-page anniversary issue featuring a veritable who's who of talent from the bullet-riddled history of Valiant's most brutal and relentless hero!

Meet the man behind Bloodshot – or is he? Bloodshot's history becomes murkier when one soldier’s untapped killer instinct takes over in Bloodshot: The Glitch – a feature-sized lead tale of blood, guts, and heart by Peter Milligan (Hellblazer) and Lewis LaRosa (Punisher MAX)!

"With 'Glitch,' Peter has crafted a gripping, action-packed, and psychological take on Bloodshot  – and Lewis's pages have only made it that much more devastating," said Bloodshot editor Alejandro Arbona. "This is Lewis's first full-length interior work in almost a decade, and he spent the better part of a year just packing in as much detail and emotion as possible. It's been well worth the wait, and when you see his artwork, you'll see why."

BLOODSHOT #25 is loaded with extras including an all-new Bloodshot tale by the legendary Howard Chaykin, and the original launch team of Duane Swierczynski and Manuel García reunite for a brand new adventure. Also witness the origin of Bloodshot retold, plus more stories and artwork from Justin Jordan (Spread), Rafer Roberts (X-O Manowar #25), and more.

Packed to the rafters with bonus features and artwork, including a complete cover gallery of Bloodshot’s exploits from 1993 to now, BLOODSHOT #25 features standard covers by Lewis LaRosa and Al Barrionuevo; incentive variant covers by Rafael Albuquerque (American Vampire) and Bryan Hitch (The Ultimates); and a new throwback variant featuring Bloodshot's original logo and trade dress design by Bloodshot co-creator and comics legend Don Perlin (The Defenders).

BLOODSHOT #25 – releases on November 5th.

BLOODSHOT #25 – Variant Cover by Rafael AlbuquerqueBLOODSHOT #25 – Interior Preview ArtBLOODSHOT #25 – Interior Preview ArtBLOODSHOT #25 – Interior Preview Art

BLOODSHOT #25 – Variant Cover by Bryan HitchBLOODSHOT #25 – Cover A by Lewis LaRosaBLOODSHOT #25 – Cover B by Al BarrionuevoBLOODSHOT #25 – Throwback Variant by Don Perlin

Press Start ICYMI Fanboys Anonymous
In this episode of In Case You Missed It, Andy takes a look at Divekick.

This pseudo-fighting game breaks away from the traditional formula in favor of a much more simplistic play style. Your character can either dive or kick... Sounds easy and repetitive, but there is a surprising amount of depth to be found here! No need to memorize your lengthy Vergil sword-loops from Ultimate Marvel vs. Capcom 3 or tripping up your fingers trying to get a full half circle motion for your Ultra Attack. It's time to DIVEKICK! You can find Divekick on the PC, PlayStation 3and PlayStation Vita. The expanded Divekick: Addition Edition+ will be available for the PlayStation 4 and Xbox One.


Are you a master in the art of divekicking? Let us know in the comments what you think of this over-the-top whacky fighting game. Also let us know which lesser-known titles you think we should cover on our next part!

Press Start films weekly and can be followed on Facebook, Twitter, and YouTube.

Destiny Review: Upcoming Tweaks and Future DLC Leaks

Posted by Unknown - Monday, September 29, 2014

It is without a doubt that Bungie created Destiny with the mindset that gamers would be locked on for quite a few years, and with good reason. Destiny is a sci-fi epic that immerses players in an interstellar online multiplayer universe filled with all sorts of enemies from Dregs to Fallen Walkers and tough bosses, allowing for story-mode, open world patrols, fire-team strikes, and all out Crucible matches.

Future DLC's have been revealed in a glitch

Released only three weeks ago, Bungie stated it has plans to continuously support the game with additional content. Several gamers got a first glimpse of that after finding a bug that locked them out of the Tower, revealing content not currently available in the game.

According to Ben Kinsella, who says he's the first to find the glitch, the bug shows several locked areas, including new Story Missions, Strikes, and Raids on already available planets.


Reddit user KilledbyDice compiled a list of content that was revealed in the glitch, which includes Crota's End, a level 28 Raid on the Moon, and a level 28 Raid on the Reef. It also shows the already planned expansions: The Dark Below, which will be released in December, House of Wolves, which is planned for release sometime next year, and The Iron Banner, which will be available Oct. 7 through the 14, replacing The Queen's Wrath bounties that end Oct. 6.

Since the bug revealed content Bungie didn't intend to be seen, they could easily be changed before they're officially released. Bungie made some new announcements, however, including an upcoming tweak that will be released this week.

Following Bungie's patched Loot Caves and the promise of more engram drops during missions, the 1.0.2 update will bring several changes to the Cryptarch and Engram experience. Decoherent engrams will no longer be decoded to a lesser-valued item, meaning legendary and rare engrams will not give you a useless uncommon item. In a post on the Destiny blog, the update will also include rare and legendary items in addition to existing rewards in weekly and daily heroic strike missions, giving more incentive to play.

If you have any encrypted engrams in your inventory, now's the time to decode them, as Bungie stated that "Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live."

Further improvements to the game include social voice communication. Bungie issued a statement saying, "Our vision for Destiny is that all players, even match made players in the Crucible, Strikes, the Tower, or public spaces, be able to communicate with one another in a way that promotes positive socialization." The feature is expected to launch later this year in Strikes and the Crucible where players will be able to opt-in to voice communication.

Where Destiny trumps other games:

Whether you love to play alone or multiplayer, Destiny has something for everyone. Reminiscent of Halo, the option of fighting in the Crucible or creating a fire-team to scour the galaxy can easily rival other first-person shooters with its extensive gameplay, stunning graphics, and epic soundtrack. Rated for teens, developers of Destiny knew what they were doing: creating a fan base that will grow with the game, unlike older players that are more likely to move on to another game faster.

From the beginning, the character customization allows you to pick a Guardian classHunter, Warlock, or Titanand alter their features and race. Each Guardian has been resurrected by the Traveler's Light (though never actually explained) and has its own unique abilities, strengths, and armor. Creating more than one character (you're allotted three) gives an interesting change in gaming style.

The Tower is a social hub in the game where you can turn in bounties and purchase weapons and armor. The lack of actual socializing here takes away from the experience, but Bungie's added voice communication will definitely make it what it should've been from the start. In the mean time, you can still find people to join your fire team and have fun dance parties! There's also a soccer ball Easter Egg to play with.

Leveling up unlocks better weapons and armor, and once you reach level 20, everything changes. Getting past level 20 requires "light" which can only be obtained from special armor. Joining factions such as Dead Orbit or Future War Cult allows you to buy armor with +18 light and adds a combination of two from Discipline, Intellect, and Strength to cool down your melee and bombs. Buying armor requires reputation from either the Vanguard or your selected faction using either Vanguard or Crucible marks. This makes doing bounties, patrols, and playing in the Crucible even more important. If you're lucky, you'll find a dropped engram that gives you an Exotic armor, which can also be bought from Agent of the Nine using strange coinsif you can find him in the Tower as he only appears on weekends in a new place.

Where Destiny is flawed:

While the game is overall addictingand I'm not just talking about the short-lived Loot Caves that gave us easy access to dropped engramsit lacks major story plot and forces you to do outside research via Grimorie Cards that can only be viewed after you set up a Bungie.net account and link your Xbox gamertag or PSN account. I have no idea why I'm shooting at these various enemies from Earth to Mars and collecting hard to find Dead Ghosts, but it's still fun and Bungie.net allows me to view shaders on my character. I just can't help but question my motives, and really question why Bungie didn't provide this in-game.

Shallow storyline is accompanied by repetitive missions that can get old fast. Changing the level difficulty helps keep it at least somewhat interesting, but I don't know how many times I can defeat Sepiks Prime without getting bored of it, and I'm sometimes not even rewarded anything afterwards. I also wish there were more planets to explore since finishing the story mode left me wanting more, but that could be added in future expansions.

Exotic weapons are the gem in the game, but the great effort put into completing exotic weapon bounties for the Thorn and Bad Juju leave players dispirited with its lack of power and not living up to its name. The design is incredible, but after finally getting my hands on the Thorn, its handling is somewhat disappointing. Killing low-levels with one shot is great, and it gets better when the hand canon is upgraded to cause extra lingering poison damage, but the recoil is ridiculous compared to other weapons until it's fully upgraded. The Bad Juju pulse rifle looks sick, but it's only good for killing simple enemies since the design of it is far too distracting to match up.

Overall: this game is addicting, and I haven't spent this many continuous hours every day on a single game since Skyrim. I can only wait for future DLC expansions to be released.

What do you think of Destiny? Have you gotten your hands on any Exotic weapons and armor that are worth mentioning? Let us know in the comments below.

Watch Once Upon a Time free online.On this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews ABC's Once Upon A Time season four premiere.

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


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As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

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Watch The Family Guy Simpsons Episode online free!On this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews FOX's epic Family Guy season thirteen premiere featuring The Simpsons.

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

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Watch Brooklyn Nine-Nine online for free.On this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews FOX's Golden Globe winning Brooklyn Nine-Nine's season 2 premiere.

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

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Watch All The Simpsons Online for freeOn this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews FOX's The Simpsons and their historic season twenty-six premiere.

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course,the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

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Review: Magneto #10 by Bunn, Fernadez and Walta

Posted by Sean Hamilton - Sunday, September 28, 2014

Review of Marvel's Magneto #10 by Cullen Bunn, Javier Fernandez and Gabriel Walta
Magneto #10 Cover by
Mike Perkins and Andy Troy
The Master of Magnetism has us still marching towards AXIS.

To recap the last issue, Magneto has arrived at Genosha to find horrifying scenes, reminiscent of those of his youth in NAZI Germany. Finding himself charged by the grisly conditions he finds of mutants and inhumans on the island, Magneto moves to quell the Red Skull before further harm can come about. However, he is captured by the S-Men and as the issue comes to a close, the audience is left anticipating Magneto's fate.

Magneto #10 continues this unique solo experience in Marvel's X-Universe. The dark noir feel has been a main stay of the series crafted by Cullen Bunn and masterly brought to life by Gabriel Hernandez Walta and Javier Fernandez. It is great in this issue to see the momentum and influence of AXIS build through Magneto. This will undoubtedly lead to some great story points for Bunn to explore after the event has come to its conclusion.

There is a special feeling brought about by the gritty artistic style. The subject matter is likewise dark and this is what is so appealing about Magneto as a series. It sets itself apart as a result of the feel and tone, in a positive manner.

Opening the issue, Bunn has the narrative voice of Magneto to guide us in. Bunn has used this technique throughout the series as Magneto is a one-man campaign for mutant retribution. Most often, an issue will open and close in this manner and it is effective to bring the weight and gravitas associated sigh this series. Cory Petit's use of black background letter boxes and white writing provides a stark contrast that does well to support this tone.

Review of Marvel's Magneto #10 by Cullen Bunn, Javier Fernandez and Gabriel Walta
Magneto faces a tortuous ordeal.
In Magneto #10, Bunn has the titular antihero desperate to escape the mental anguish that the Red Skull is bombarding him with. Watched over by the grudge holding Mzee, Magneto retreats into his memories to hide from the assault.

Ultimately it is of no use as the Red Skull contours the Nazi officer Hitzig, who oversaw the young Magneto when he was a prisoner in Auschwitz. Hitzig is relentless in his pursuit and trying to make Magneto surrender his will and mind to him.

Bunn uses great pacing to build suspension during Magneto #10. Utilizing a panel arrangement of an average of 5 panels per page, Bunn's script is interpreted by Walta and Fernandez to great effect.

Walta and Fernandez open up the art in this issue, as the memories of Magneto allow and interpretative take on the history we have seen before from other Marvel stories.

These are still given the rough, dark feeling associated with Magneto. To enhance this issue the colors become more prominent.

Dan Brown and Jordie Bellaire do a nice job in highlighting the right aspects of the character interaction by use if the colors. The Red Skull stands out in such a darkly colored book.

Review of Marvel's Magneto #10 by Cullen Bunn, Javier Fernandez and Gabriel Walta
The hypnotic stare of the Red Skull is hard to resist.
Even Magneto's treatment displays thought as his inward depiction is contrasted differently to the Magneto left on the torturers rack on Genosha.

As we come to the close of Magneto #10, it is now so much more apparent that we are nearly deep into AXIS already. We have been marching for the last two weeks and we have still one one more to go.

Review of Marvel's Magneto #10 by Cullen Bunn, Javier Fernandez and Gabriel Walta
Magneto faces demons from his past.
The crossover with Magneto and Uncanny Avengers is a great way to continue the story and for Marvel to maximize the opportunity of AXIS.

The hanging end if the issue with Magneto flowing with a power induced from MGH is a tantalizing tease that brings together the threads that have been building in the series for a while now. Recently Axel Alonso paid tribute to the writing ability of Bunn and his maturity of style and versatility. It is apparent from his output across various titles currently and in the past that Bunn plays a subtle long term game. His promise of this, and as hinted at by Bunn, this means that the series longevity is supported well after AXIS. The best way to guarantee this though is to get this comic on your pull-list. I highly recommend it, as Magneto shows a refreshingly unique take on a much loved genre.

While I look forward to seeing where we are taken next in the series, what do you like about Magneto? While he has been one of the truest villains Marvel have had for decades, what is your impression of this latest incarnation of Magneto? Make sure you leave your thoughts and comments below.

The Legend of Zelda Hyrule Warriors Cheats and Codes Hey, hey, hey, Dacetacular nation! Dace Man here with the ninth edition of The Dace Man Plays!

Going forward, yours truly will play a game here and there usually for about 10 to 20 minutes because, frankly, anything longer and you all would lose interest. Hear my commentary as I take on some of the classics and some of the new age stuff I don't quite understand!

In the ninth installment of The Dace Man Plays, I take on the latest release in The Legend of Zelda franchise, Hyrule Warriors. Let's see how the Dace Man fares playing as Link in the second level of this new Wii U release.


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As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

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The Dace Man Plays Hyrule Warriors - Part 1

Posted by The Dace Man - Saturday, September 27, 2014

Hey, hey, hey, Dacetacular nation! Dace Man here with the ninth edition of The Dace Man Plays!

Walkthrough of The Legend of Zelda Hyrule WarriorsGoing forward, yours truly will play a game here and there usually for about 10 to 20 minutes because, frankly, anything longer and you all would lose interest. Hear my commentary as I take on some of the classics and some of the new age stuff I don't quite understand!

In the ninth installment of The Dace Man Plays, I take on the latest release in The Legend of Zelda franchise, Hyrule Warriors. Let's see how the Dace Man fares playing as Link in the first level of this new Wii U release.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

Follow on Facebook: Mega Powers Radio | Fanboys Anonymous | The Dace Man Show | Nerd Court | Sports Talk Weekly | Addicted to Anime

Follow Channel Surfing with Chris Dace of The Dace Man Show every week for reviews on the hottest TV showsOn this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews FOX's New Girl season four episode "Dice," no not Dace.

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

Follow on Facebook: Mega Powers Radio | Fanboys Anonymous | The Dace Man Show | Nerd Court | Sports Talk Weekly | Addicted to Anime

Follow Channel Surfing with Chris Dace of The Dace Man Show every week for reviews on the hottest TV showsOn this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews ABC's The Goldbergs season two premiere "Love is a Mix Tape."

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

Follow on Facebook: Mega Powers Radio | Fanboys Anonymous | The Dace Man Show | Nerd Court | Sports Talk Weekly | Addicted to Anime

Follow Channel Surfing with Chris Dace of The Dace Man Show every week for reviews on the hottest TV showsOn this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews FX's The League and the episode from season six "When Ravi Met Randy."

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So, sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

Follow on Facebook: Mega Powers Radio | Fanboys Anonymous | The Dace Man Show | Nerd Court | Sports Talk Weekly | Addicted to Anime

Follow Channel Surfing with Chris Dace of The Dace Man Show every week for reviews on the hottest TV showsOn this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews ABC's Forever season premiere and episode two of the brand new series.

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

Follow on Facebook: Mega Powers Radio | Fanboys Anonymous | The Dace Man Show | Nerd Court | Sports Talk Weekly | Addicted to Anime

Follow Channel Surfing with Chris Dace of The Dace Man Show every week for reviews on the hottest TV showsOn this edition of Channel Surfing, we join Chris "The Dace Man" Dace as he reviews Marvel's Agents of S.H.I.E.L.D.'s season two premiere.

He'll give you the scope on this week's episode as to what went down with a hint of Dacetacularness. So sit back and enjoy this edition of Channel Surfing.


Subscribe to The Dace Man Show on iTunes RadioSubscribe to The Dace Man Show on Stitcher Radio

As always, check back regularly to see what Chris "The Dace Man" Dace is looking at (and no, not just porn), as well as all of the other bloggers here at Fanboys Anonymous. Remember, keyboard warriors: leave your feedback! Until the next time, for the few, the proud, and, of course, the Dacetacular, grab a beer—and in this case a TV remote—and check out what's going on here in the Dace-Sphere. See ya next time!

Listen live to The Dace Man Show every Wednesday at 8 p.m. EST on Mega Powers Radio.

Follow on Facebook: Mega Powers Radio | Fanboys Anonymous | The Dace Man Show | Nerd Court | Sports Talk Weekly | Addicted to Anime

Review of Marvel's Cyclops #5 by Greg Rucka and Carmen Carnero
Cyclops #5 Cover by Alexander Lozano
Cyclops is trapped on a strange planet. Rations are running low. Hope of rescue is tenuous. The local fauna wants to eat you and your long lost father. Suffice it to say, you're in a tight spot. It's not like the situation could get any worse; that is unless the homing beacon that you have just repaired is now calling bounty hunters your way.

But come on, this is Cyclops and Corsair; it's not like there isn't going to be a plan, right? Greg Rucka has been revealing his plan to set up the Cyclops series and is now bringing his run to a close. It is bittersweet as Rucka would have had more to offer than the introduction of the solo series. However, with John Layman taking up the reigns, we will continue to see the unfolding space opera adventure of the young X-Man.

Cyclops #5 picks up the tale of the stranded father and son team and the culmination of their plight to get off the planet. It is great to see the resolution Rucka has penned in this issue. We have been witness to the development of the paternal relationship that was missing from the time warp that misplaced teenage Scott Summers. This has given Cyclops a needed boost of confidence and ability that is brought to the forefront in this issue.

Some outcomes were well foreseen, but ultimately Rucka has left Cyclops in a good place to continue from where he leaves it. It is interesting to see the rise of the strategic characteristics that Cyclops is well known for being shown here. Rucka manages to use this to his advantage to provide some surprises in Cyclops #5.

The pencils, inks, and colors have been a treat to see from the initial artistic team on Cyclops. The mainstays of Alexander Lozano's covers and Chris Sotomayor's colors have provided a cohesion that ties in the pencils and inks from Russell Dauterman, Carmen Carnero, and Terry Pallot. The sense of epic space adventure has been fantastically visually crafted. Pallot uses a smooth line style that is simple and easy on the eye. Carnero has continued to capture the smooth sense of style set up by Dauterman, but it is Sotomayor's colors that make the series so very visually appealing.

It feels like we have accomplished something through the first five issues of Cyclops. The narrative has been established and in the next steps we may see more adventure from the Starjammers as Cyclops and Corsair make their way back to space and try to find a way to get more clandestine medical assistance for Corsair to keep alive.

With the relationship of father and son feeling more cemented and a confidence emanating from the book, there seems to be a lot more story to be told. Add to the fact that the other original X-Men are having adventures in the Ultimate universe, the need for young Scott to come back to Earth is not immediate.

What do you hope to see from the next creative team on Cyclops? How did you find the first team's run? Make sure you comment below.

Review of Marvel's Amazing X-Men #11 by Craig Kyle, Chris Yost, Carlo Barberi, Walden Wong and Rachelle Rosenberg.,
Amazing X-Men #11 Cover by
Carlo Barberi and Rachelle Rosenberg
"World War Wendigo" 4 of 5.

Crises in Canada: the population is being overrun by a rampant magic curse. A small group made up from Alpha Flight and the X-Men are making their way to the source the outbreak to quell the out-of-control curse.

We are closing into the final stages of Craig Kyle's and Christopher Yost's first arc on Amazing X-Men. The story so far has been interesting to read and a fun experience. It is achieving a much sought after goal for X-Men fans by rekindling the feel of team adventures from previous runs from the X-Universe.

This does pose some unique challenges to keep in mind. A contentious point for consideration is the use of characters from other series that seem to be doing very different things in Amazing X-Men from their respective solo series. Wolverine is at Death's door in another series, yet here he has been transformed into a Wendigo; Storm is in Africa with Forge; and Nightcrawler is returning from a tussle with the Crimson Pirates. There is so much going on in the X-Universe that it can get mind boggling to try and piece the threads all together in a meaningful way. The reconciliation of this could be as straight forward as a simple time swing, i.e. the events in Amazing X-Men are not coincidental to those of other Marvel series; rather, they are complementary to them.

Given the number of characters being used in the narrative, it is not surprising that there is only so much space to dedicate to each. This balance must be struck by Kyle and Yost with Carlo Barberi to show a visually appealing story that captures all points of conflict. This is achieved, but it does mean the subplots are transitory as a result with characters moving in and out of the main plot.

Avengers in Amazing X-Men stoping Wendigo
The Avengers lend a helping
hand against the Wendigo.
The subplots are nicely tied in for Amazing X-Men #11. It is great to see this as we are pulled into the final issue. Yost and Kyle are beginning to wrap up their narrative and doing so by exploding open the conflict driving the main plot. Canada's problem has just spilled over into the USA and, from there, can go elsewhere.

For this, I don't feel there is a dominant character driving forward the narrative; the issue is more plot driven. However, it is nice to see the development of Northstar in comparison to his sister. It is telling that his time with the X-Men has matured his outlook on life and the role of superheroes. There seems to be a theme here with the role of Iceman being played up instead of just being a comedic relief for the more serious Wolverine or Storm. We are seeing sidelined characters come to the foreground in important ways.

This is supported by the art from Barberi, Walden Wong, and Rachelle Rosenberg. The colors from Rosenberg are reminiscent of the expected real-life settings of the Canadian wilderness. It is also nice to see the representation of the Spirit realm. Barberi, Wong, and Rosenberg bring to life the "beasts" of folklore with dramatic purpose. The conflict ensuing is displayed in a hectic manner to show the struggle for supremacy that is being wrought by Tanaraq.

The storytelling method is simple and effective for Amazing X-Men #11. Full-page shots are used to bring about the main point of focus for the page. This is then supported by various inserted panel shots to drive the story in the direction desired. The panels clearly bordered to ensure readability is paramount. There were a couple of dialogue pieces in this issue that I had to re-read to make sense, but I didn't find this detracting from the overall narrative, yet it did pause the pacing a little.

I have been reading Amazing X-Men for nearly a year now. It has been a great series and I am looking forward to the conclusion of the second arc with the next issue. What have you liked about it so far? Given the major events happening now or coming up from Marvel, what do you hope to see coming up in the series? Let us know and leave your thoughts below.

Storm and Forge Africa Marvel
Storm #3 Cover by David Yardin
So far Storm has saved a village from a tsunami and fought an old nemesis, so what's next for this heroine?

In Storm #3, Grek Pak keeps us a little more grounded by introducing an old flame and playing up a romantic love interest angle. Not only this, but it all takes place somewhere a little more native to Storm: Kenya.

The setting is great as it allows artists Scott Hepburn and Rachelle Rosenberg to incorporate an earthy feel and color to this issue. Hepburn is a new penciller, who along with David Baldeon is filling in for Victor Ibanez.

Throughout the series thus far, Pak has been true to his word about exploring the inner workings of Storm as a character. Make no mistake about it, this is a heavily character-driven issue as a result. Pak is delving into who Storm is and showcasing what makes her tick by examining the various important roles and relationships intertwined with the character. There are moments throughout Storm #3 when it feels emotional and awkward, as it should. If you empathize with Storm or Forge and their situation, it is natural to feel such a way when reading this issue, and as a writer I suspect that this is what Pak wants you to do—to invest in the story.

Review of Marvel's Storm #3 by Greg Pak and Scott Hepburn
Scott Hepburn's splash page for Storm #3.
Given this, don't expect too much action in Storm #3. It is that type of issue. Pak is displaying a broad range of the spectrum that makes up Storm, and this issue is focused on her ability to be thoughtful, nurturing, and to foster relationships. As we lead into the aftermath of the Death of Wolverine series, this issue brings to the forefront an emotionalism which is sure to be ramped up in the next issue and made raw as a result of the intimate connection between Storm and Wolverine.

The art by Hepburn and Rosenberg continues the elemental feel established already in the series. Hepburn's style is clearly different to Ibanez's, but is complementary nonetheless. An aspect of this issue that stands out is the panel arrangement; Hepburn uses a less rigid form of panel presentation to tell the story with slightly more overlays and singlet character depictions without boarders. The flow of the story as a result is not as methodical and suits Pak's narrative.

Rosenberg brings a less gritty feel to the coloring on Storm #3, and this seems appropriate given the change of setting from the New York suburbs and underground of last issue to the plains of Africa. The sense of nature is positive and upbeat with a vibrant use of color to reflect this. Rosenberg's colors do well to highlight the different style Hepburn is bringing to this issue.

Review of Marvel's Storm #3 by Greg Pak and Scott Hepburn
Rachelle Rosenberg's colors are vibrant.

We are witnessing a building momentum on Storm that loosely interacts with other X-Men characters and stories. The focus here really has been on Storm so far, but I get the sense that this will change as we move through the Death of Wolverine and into AXIS. While the focus will not necessarily shift from the titular character, Pak will have to incorporate more of the ramifications of these events into the overall narrative. Despite this, the series is building along nicely and it will be fascinating to see where we are taken to down the path that Storm chooses to pave.

What did you think of Storm #3 and the series so far? How do you think Storm will handle the death of Wolverine? Let us know your thoughts and leave a comment below.

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