First off, Nintendo has been doing a really good job building the hype. Between character reveals, screen shots, tournaments, and video events, they've almost become omnipresent; they're showing up everywhere! The game currently totes 36 individual characters, and it's almost certain this isn't all of them. This is panning out to be the largest roster yet. In a sense, it already surpasses Brawl's 35 (since Zelda/Sheik, Samus/Zero Suit, and Pokemon Trainer/Squirtle/Bulbasaur/Charizard each act as a single entity). Let's be real; within the 36 are a few characters with highly similar move sets: Link/Young Link, Marth/Lucina. Each brand new character is featured in a short introduction video. Some of these are really freaking creative. They're what initially got me riding the hype train!
|Power-up types - Image from SmashBros.com|
|Smash Run Item Helpers - Image from SmashBros.com|
|Amped Up Event Begins - Image from SmashBros.com|
That's not all though, there are also special doors where challenges lurk. For example, in the SDCC game play, there was a room that was filled with huge crystals. Breaking them all within a short time limit would give a slew of large bonuses. There are also bosses behind these doors with the same concept.
I first played Smash Run while in line at the Best Buy E3 event. I was shocked and relieved it was there, because the line for the Wii-U version was wrapped around the store (and I arrived 40 minutes early!). I will admit, I was skeptical about the idea of Smash on 3DS. It's a smaller screen, a less powerful system, and a different controller. I suspected that playing would take getting used to, there wouldn't be enough detail to keep me immersed, and the game would slow when there was too much action on screen.
|Greninja Posin' - Image from SmashBros.com|
I was more surprised at how responsive it was. Smash Run is an extremely intense 5 minutes. There is no rest; there are no calm areas; it is complete and utter chaos. Death and destruction is everywhere. Throughout all of this, the system did not slow down. As I progressed, it became quite obvious how these power-ups were impacting me. Greninja is already a fast character, but with all the speed-ups I grabbed, he was dramatically faster, to the point of being difficult to control. Paired with the special attack bonuses I grabbed, it started to remind me of a Dragon Ball Z episode.
|Pikachu in the Fray - Image from SmashBros.com|
This was still an early beta, so I'm really excited to see how the game will turn out. Although I really like Smash Run, it doesn't feel like a complete replacement for a story/campaign mode. Considering it's the handheld version, I guess I could cope with it. Without a campaign, I'd see the 3DS version more for nonstop battle while away from your console system.
What do you think? Is Smash Run enough to replace a full campaign? Also, if you saw the 3DS tournament from SDCC, what did you think of the game?