"A first-person, open world realistic RPG that will take you into Medieval Europe in a time of great upheaval and strife. A humble young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause."
Not only will the game be played on PC, Mac, and Linux, but, it will also be available on the console systems Xbox One and PS4. The game is expected to be released in 2015, but it may be pushed back to 2016. Gameplay is approximately 30 hours for Act 1 and 70+ hours for all three Acts.
The thing that makes this game different from all the other RPG games is that it won't have any wizards, dragons, monsters, or magic. The game will be based on realistic people, events, and places. The office of Warhorse Studios is located in the Czech Republic. This has been a major influence on the location and setting of the game. The abundant castles in Prague and other Western European cities have been used as models for the castles in the game.
As listed on the Kickstarter page, some of the features you will find in the game are:
"A non-linear story; a revolutionary combat system; improving your character; large realistic, medieval-themed open world landscape; take charge in enormous, open-field battles and sieges; explore the Middle Ages; ride horseback; build relationships with other characters and create your own weapons."The graphics of the game and the gameplay seem really great. But one major problem the company experienced was with publishers. When they approached big companies, they were told that the game would not really make it because it did not have any dragons, wizards, or monsters, and was only first-person view.
Vávra (the person in the video below and the head of the studio) has said that the point of Kingdom Come: Deliverance is not merely entertainment. The company strives to maintain quality and uniqueness for the game. As noted on Kingdom Come: Deliverance's Wikipedia page, Vávra had this to say about the size of the game world:
"Our aim is not to have the amount of quantity but rather quality."
To see more in-game footage, you may visit IGN's page or Kickstarter's page for Kingdom Come: Deliverance. Or you may click here for a direct link to the Kingdom Come: Deliverance video; don't forget to watch it in fullscreen!
What are your opinions about the game, Fanboys and Fangirls? Would you play this game?